public void Attack(int actionSlimeId, int targetSlimeId) { RawSlime actionSlime = FindSlimeById(actionSlimeId); RawSlime targetSlime = FindSlimeById(targetSlimeId); int damage = actionSlime.getDamage; if (actionSlime.changeMass((int)-actionSlime.GetMass() * actionSlime.attackDrain) <= 0) { actionSlime.GetPlayer().RemoveSlime(actionSlime); } if (targetSlime.changeMass((int)-damage * targetSlime.GetDamageReduction()) <= 0) { targetSlime.GetPlayer().RemoveSlime(targetSlime); /*Debug.Log("DEAD"); * Debug.Log(targetSlime.GetPlayer());*/ } SpendActions(1); }