/// <summary>
        /// Draws the specified bitmap after scaling it to the size of the specified rectangle.
        /// </summary>
        /// <param name="bitmap">The <see cref="ID2D1Bitmap"/> to render.</param>
        /// <param name="destinationRectangle">The size and position, in device-independent pixels in the render target's coordinate space, of the area to which the bitmap is drawn; If the rectangle is specified but not well-ordered, nothing is drawn, but the render target does not enter an error state.</param>
        /// <param name="opacity">A value between 0.0f and 1.0f, inclusive, that specifies an opacity value to apply to the bitmap; this value is multiplied against the alpha values of the bitmap's contents.  The default value is 1.0f. </param>
        /// <param name="interpolationMode">The interpolation mode to use if the bitmap is scaled or rotated by the drawing operation. The default value is <see cref="F:Vortice.Direct2D1.BitmapInterpolationMode.Linear" />.  </param>
        /// <param name="sourceRectangle">The size and position, in device-independent pixels in the bitmap's coordinate space, of the area within the bitmap to be drawn; NULL to draw the entire bitmap.  </param>
        public void DrawBitmap(ID2D1Bitmap bitmap, RectangleF destinationRectangle, float opacity, BitmapInterpolationMode interpolationMode, RectangleF sourceRectangle)
        {
            RawRectF rawDestinationRectangle = destinationRectangle;
            RawRectF rawSourceRectangle      = sourceRectangle;

            DrawBitmap(bitmap, (RawRectF?)rawDestinationRectangle, opacity, interpolationMode, rawSourceRectangle);
        }
Example #2
0
 public ID2D1RectangleGeometry CreateRectangleGeometry(RectangleF rectangle)
 {
     unsafe
     {
         RawRectF rawRect = rectangle;
         return(CreateRectangleGeometry(new IntPtr(&rawRect)));
     }
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="RoundedRectangle"/> struct.
 /// </summary>
 /// <param name="rect">The coordinates of the rectangle.</param>
 /// <param name="radiusX">The x-radius for the quarter ellipse that is drawn to replace every corner of the rectangle.</param>
 /// <param name="radiusY">The y-radius for the quarter ellipse that is drawn to replace every corner of the rectangle.</param>
 public RoundedRectangle(RawRectF rect, float radiusX, float radiusY)
 {
     Rect    = rect;
     RadiusX = radiusX;
     RadiusY = radiusY;
 }
Example #4
0
        /// <summary>
        /// Draws the specified bitmap after scaling it to the size of the specified rectangle.
        /// </summary>
        /// <param name="bitmap">The <see cref="ID2D1Bitmap"/> to render.</param>
        /// <param name="opacity">A value between 0.0f and 1.0f, inclusive, that specifies an opacity value to apply to the bitmap; this value is multiplied against the alpha values of the bitmap's contents.  The default value is 1.0f. </param>
        /// <param name="interpolationMode">The interpolation mode to use if the bitmap is scaled or rotated by the drawing operation. The default value is <see cref="F:SharpDX.Direct2D1.BitmapInterpolationMode.Linear" />.  </param>
        /// <param name="sourceRectangle">The size and position, in device-independent pixels in the bitmap's coordinate space, of the area within the bitmap to be drawn; NULL to draw the entire bitmap.  </param>
        public void DrawBitmap(ID2D1Bitmap bitmap, float opacity, BitmapInterpolationMode interpolationMode, RectangleF sourceRectangle)
        {
            RawRectF rawRect = sourceRectangle;

            DrawBitmap(bitmap, null, opacity, interpolationMode, rawRect);
        }
Example #5
0
 public unsafe ID2D1RectangleGeometry CreateRectangleGeometry(RawRectF rectangle)
 {
     return(CreateRectangleGeometry(new IntPtr(&rectangle)));
 }