public PathChoice(RawNode node, IContext context) : base(node, context) { if (node.CheckKey("random")) { random = PathUtil.GetModelPath(context, node.GetString("random"), null).GetSelf <Random>(); } }
public RangeAmount(RawNode node, IContext context) : base(node, context) { _random = PathUtil.GetModelPath(GetContext(), node.GetString("random"), null).GetSelf <Random>(); min = node.GetInt("min"); max = node.GetInt("max"); }
public AssetBundleRepositoryItem(RawNode node) { dependencies = node.GetStringArray("dependencies"); crc32 = node.GetUInt("crc"); packedSize = node.GetInt("size"); hash = Hash128.Parse(node.GetString("hash")); }
public CriticalAmount(RawNode node, IContext context) : base(node, context) { probability = node.GetDouble("probability"); critical = node.GetInt("critical"); regular = node.GetInt("regular"); _random = PathUtil.GetModelPath(GetContext(), node.GetString("random"), null).GetSelf <Random>(); }
public DynamicRandomReward(RawNode node, IContext context) : base(node, context) { if (node.CheckKey("random")) { _random = PathUtil.GetModelPath(GetContext(), node.GetString("random"), null).GetSelf <Random>(); } probability = node.GetDouble("probability"); }
public static TRet Build <TRet>(RawNode rawNode, IContext context) { Type baseType = typeof(TRet); if (rawNode.CheckKey("type")) { return(Build <TRet>(rawNode.GetString("type"), rawNode, context)); } return((TRet)_defaultFactory.Build(baseType, rawNode, context)); }
public static ModelsPath GetModelPath(IContext context, RawNode node) { string path; Random random = null; if (node.IsDictionary() && node.CheckKey("path")) { path = node.GetString("path"); if (node.CheckKey("random")) { random = GetModelPath(context, node.GetString("random"), null).GetSelf <Random>(); } } else { path = node.ToString(); } return(GetResult(context, path, random)); }
public KnifeDef(string key, KnifeMode mode, RawNode config) { this.key = key; this.mode = mode; name = config.GetString("name"); rarity = KnifeUtils.GetRarity(config.GetString("rarity", "common")); modes = KnifeUtils.GetSupportedModes(config); timeScale = config.GetFloat("time_scale"); minForce = config.GetFloat("knife_min_force"); maxForce = config.GetFloat("knife_max_force"); gravity = config.GetFloat("gravity"); bounceMultiplier = config.GetFloat("knife_bounce_multiplier"); heightMultiplier = config.GetFloat("height_multiplier"); rotationSpeed = config.GetFloat("rotation_speed"); rotationDecrease = config.GetFloat("rotation_decrease"); rotationMinSpeed = config.GetFloat("rotation_min_speed"); prefab = config.GetString("prefab"); scale = config.GetFloat("scale"); sides = config.GetInt("sides", 1); size = config.GetFloat("size"); price = config.CheckKey("price") ? new PriceDef(config.GetNode("price")) : PriceDef.NewNone(); visibleInCollection = config.GetBool("collection_visible", true); visibleInRoulette = config.GetBool("roulette_visible", true); droppableFromRoulette = config.GetBool("roulette_drop", true); ReadDeflection(config, "success_deflection", out successDeflectionLeft, out successDeflectionRight); ReadDeflection(config, "perfect_success_deflection", out perfectDeflectionLeft, out perfectDeflectionRight); hasSkillSuccessDeflection = HasDeflection(config, "skill_success_deflection"); if (hasSkillSuccessDeflection) { ReadDeflection(config, "skill_success_deflection", out skillSuccessDeflectionLeft, out skillSuccessDeflectionRight); } hasSkillPerfectDeflection = HasDeflection(config, "skill_perfect_deflection"); if (hasSkillPerfectDeflection) { ReadDeflection(config, "skill_perfect_deflection", out skillPerfectDeflectionLeft, out skillPerfectDeflectionRight); } if (config.CheckKey("skill_pefect_flip_gold_probability")) { skillPefectFlipGoldProbability = config.GetFloat("skill_pefect_flip_gold_probability"); skillPefectFlipGoldMin = config.GetInt("skill_pefect_flip_gold_min", 0); skillPefectFlipGoldMax = config.GetInt("skill_pefect_flip_gold_max", 0); } if (config.CheckKey("skill_ads_multiplier")) { skillAdsMultiplier = config.GetFloat("skill_ads_multiplier", 1); } skillTooltip = config.GetString("skill_tooltip", null); skillIcon = config.GetString("skill_icon", null); skillAdsIcon = config.GetString("skill_ads_icon", null); }
public Reward(RawNode node, IContext context) : base(node, context) { type = node.GetString("type"); if (node.CheckKey("choice")) { choice = FactoryManager.Build <PathChoice>(node.GetNode("choice"), context); } else { if (node.CheckKey("path")) { path = PathUtil.GetModelPath(GetContext(), node.GetNode("path")); } } }
public RleSetAmount(RawNode node, IContext context) : base(node, context) { _random = PathUtil.GetModelPath(GetContext(), node.GetString("random"), null).GetSelf <Random>(); var rows = node.GetNode("elements").array; foreach (var obj in rows) { var pair = (List <object>)obj; var arr = new [] { Convert.ToInt32(pair[0]), Convert.ToInt32(pair[1]) }; _list.Add(arr); } foreach (var pair in _list) { _length += pair[1]; } }
public Price(RawNode node, IContext context) : base(node, context) { type = node.GetString("type"); amount = node.GetInt("amount"); }
public PriceDef(RawNode config) { type = PriceUtils.GetPriceType(config.GetString("type")); amount = config.GetInt("amount", 0); }
public SetAmount(RawNode node, IContext context) : base(node, context) { _elements = node.GetIntArray("elements"); _random = PathUtil.GetModelPath(GetContext(), node.GetString("random"), null).GetSelf <Random>(); }
public Amount(RawNode node, IContext context) : base(node, context) { type = node.GetString("type"); }
public SimpleResourceRewardResult(RawNode node, IContext context) : base(node, context) { resource = PathUtil.GetModelPath(context, node.GetString("path"), null).GetSelf <SimpleResource>(); amount = node.GetInt("amount"); }
public TriggerRewardResult(RawNode node, IContext context) : base(node, context) { trigger = PathUtil.GetModelPath(context, node.GetString("path"), null).GetSelf <Trigger>(); }
public RandomDescription(RawNode node, IContext context = null) : base(node, context) { type = node.GetString("type"); }
public Requirement(RawNode node, IContext context) : base(node, context) { type = node.GetString("type"); }
public TriggerDescription(RawNode node, IContext context) : base(node, context) { type = node.GetString("type"); }
public DynamicPrice(RawNode node, IContext context) : base(node, context) { type = node.GetString("type"); }
public RewardResult(RawNode node, IContext context) { type = node.GetString("type"); _weakContext = new WeakRef <IContext>(context); }