public override RawMMDModel Read(BinaryReader reader, ModelReadConfig config) { PmxMeta pmxHeader; try { pmxHeader = ReadMeta(reader); } catch { throw new MMDFileParseException("Could not read pmx meta data."); } if (!"PMX ".Equals(pmxHeader.Magic) || Math.Abs(pmxHeader.Version - 2.0f) > 0.0001f || pmxHeader.FileFlagSize != 8) { throw new MMDFileParseException("File is not a PMX 2.0 file"); } var model = new RawMMDModel(); var pmxConfig = ReadPmxConfig(reader, model); ReadModelNameAndDescription(reader, model, pmxConfig); ReadVertices(reader, model, pmxConfig); ReadTriangles(reader, model, pmxConfig); var textureList = ReadTextureList(reader, pmxConfig); ReadParts(reader, config, model, pmxConfig, textureList); ReadBones(reader, model, pmxConfig); ReadMorphs(reader, model, pmxConfig); ReadEntries(reader, pmxConfig); ReadRigidBodies(reader, model, pmxConfig); ReadJoints(reader, model, pmxConfig); model.Normalize(); return(model); }
public override RawMMDModel Read(BinaryReader reader, ModelReadConfig config) { var model = new RawMMDModel(); var context = new PmdReadContext(); var meta = ReadMeta(reader); if (!"Pmd".Equals(meta.Magic) || Math.Abs(meta.Version - 1.0f) > 0.0001f) { throw new MMDFileParseException("File is not a PMD 1.0 file"); } ReadDescription(reader, model); ReadVertices(reader, model); ReadTriangles(reader, model); var toonTextureIds = new List <int>(); ReadParts(reader, model, toonTextureIds); ReadBonesAndIks(reader, model, context); ReadFaces(reader, model); ReadFacdDisplayListNames(reader); ReadBoneNameList(reader, context); ReadBoneDisp(reader); if (MMDReaderUtil.Eof(reader)) { goto PMD_READER_READ_LEGACY_30; } ReadInfoEn(reader, model, context); if (MMDReaderUtil.Eof(reader)) { goto PMD_READER_READ_LEGACY_30; } ReadCustomTextures(reader, config, model, toonTextureIds); if (MMDReaderUtil.Eof(reader)) { goto PMD_READER_READ_LEGACY_50; } ReadRigidBodies(reader, model, context); ReadConstraints(reader, model); goto PMD_READER_READ_SUCCEED; PMD_READER_READ_LEGACY_30: for (var i = 0; i < model.Parts.Length; ++i) { var material = model.Parts[i].Material; material.Toon = MMDTextureUtil.GetGlobalToon(toonTextureIds[i], config.GlobalToonPath); } PMD_READER_READ_LEGACY_50: PMD_READER_READ_SUCCEED: model.Normalize(); return(model); }