Example #1
0
 private void Start()
 {
     RawKeyInput.Start(true);
     timelineSection.color   = appColor;
     timelineSection.appName = appName;
     timelineSection.appType = appType;
 }
Example #2
0
    public static string Show(string title, string message, string iconPath)
    {
        bool shouldRestartKeyInput = RawKeyInput.IsRunning;

        RawKeyInput.Stop();

        var input = new TextInput(title, message, iconPath);

        input.textInput.Focus();

        string result = "";

        if (input.ShowDialog() == DialogResult.OK)
        {
            result = input.textInput.Text;
        }

        input.Dispose();
        if (shouldRestartKeyInput)
        {
            RawKeyInput.Start(true);
        }

        return(result);
    }
Example #3
0
        void Start()
        {
#if UNITY_STANDALONE_WIN
            RawKeyInput.Start(true);
            hookEnabled            = true;
            RawKeyInput.OnKeyUp   += HandleKeyUp;
            RawKeyInput.OnKeyDown += HandleKeyDown;
#endif
        }
    private void Init()
    {
        _mainCamera         = Helper.GetMainCamera();
        _hoverWindow        = GameObject.Find("HoverWindow");
        _clickMeHoverWindow = GameObject.Find("ClickMeHoverWindow");
        _hasInit            = true;
        _abjectAudioInputs  = GameObject.Find(Constants.AbjectAudioInputs).GetComponent <AbjectAudioInputs>();

        RawKeyInput.Start(workInBackround: true);
        RawKeyInput.OnKeyDown += HandleKeyDown;
    }
Example #5
0
 public void ToggleRawKey(bool t)
 {
     if (t)
     {
         RawKeyInput.Start(true);
     }
     else
     {
         RawKeyInput.Stop();
     }
 }
Example #6
0
    void Start()
    {
        //Main();
        var watch = Stopwatch.StartNew();

        EnumWindows(new EnumWindowsDelegate(EnumWindowCallBack), IntPtr.Zero);
        watch.Stop();
        UnityEngine.Debug.Log($"process time {watch.ElapsedMilliseconds} msec");
        //ModuleName();
        user = userObj.GetComponent <User>().user;
        RawKeyInput.Start(true);
        RawKeyInput.OnKeyDown += OnKeyDown;
    }
Example #7
0
        public void Awake()
        {
            Application.runInBackground = true;

            FrameworkEx.Initialize();

            RawKeyInput.Start(true);
            RawKeyInput.InterceptMessages = !Config.SaveInput;
            RawKeyInput.OnKeyUp          += OnExitKey;

            SetupDesktop();
            SetupItems();

            Minimize();
        }
Example #8
0
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else if (Instance != this)
        {
            Destroy(this);
        }

        RawKeyInput.Start(captureKeyInBackground);

        RawKeyInput.OnKeyDown += HandleKeyDown;
        RawKeyInput.OnKeyUp   += HandleKeyUp;

        keybindKeys     = new List <RawKey>();
        inputKeyStrokes = new List <RawKey>();

        if (PlayerPrefs.HasKey(keybindSaveKey))
        {
            keybind = PlayerPrefs.GetString(keybindSaveKey);
        }
    }
Example #9
0
 // Start is called before the first frame update
 void Start()
 {
     RawKeyInput.Start(true);
     RawKeyInput.OnKeyDown += LogKeyDown;
     serifManager           = FindObjectOfType <SerifManager>();
 }
Example #10
0
 private void OnEnable()
 {
     RawKeyInput.Start(WorkInBackground);
     RawKeyInput.OnKeyUp   += LogKeyUp;
     RawKeyInput.OnKeyDown += LogKeyDown;
 }
Example #11
0
    // Use this for initialization
    void Start()
    {
        m_PVACtrl = new PVACtrl();
        m_PVACtrl.init();

        m_Port = new SerialPort();

        //if( Display.displays.Length > 1 )
        //	Display.displays[1].Activate();

/*
 *              // Display.displays[0] は主要デフォルトディスプレイで、常に ON。
 *              // 追加ディスプレイが可能かを確認し、それぞれをアクティベートします。
 *              if( Display.displays.Length > 1 )
 *                      Display.displays[1].Activate();
 *              Display.displays[0].Activate();
 *              //if( Display.displays.Length > 2 )
 *              //	Display.displays[2].Activate();
 */
        m_objMainCanvas = GameObject.FindWithTag("MainCanvas");
        //m_objInfo1 = m_objMainCanvas.transform.Find("Info1").gameObject;
        m_objInfo2 = m_objMainCanvas.transform.Find("Info2").gameObject;
        m_objInfo3 = m_objMainCanvas.transform.Find("Info3").gameObject;

        GameObject objBatter = GameObject.FindWithTag("Batter");

        m_objBatter = objBatter.GetComponent <BatterAnim>();

        GameObject objPitcher = GameObject.FindWithTag("Pitcher");

        m_objPitcher = objPitcher.GetComponent <PitcherAnim>();

        m_objGage = Instantiate(prefabGage);
        m_objGage.transform.SetParent(m_objMainCanvas.transform, false);
        m_objGage.SetActive(false);

        m_objReady = Instantiate(prefabReady);
        m_objReady.transform.SetParent(m_objMainCanvas.transform, false);
        m_objReady.SetActive(false);

        initHitRecord();
        initStrikeMark();

        m_objCamera    = GetComponent <Camera>();
        m_smoothFollow = GetComponent <SmoothFollow>();

        GameObject objTopView = m_objMainCanvas.transform.Find("TopView").gameObject;

        m_topView = objTopView.GetComponent <TrailView>();
        //m_topView.drawPoint = true;
        //m_topView.drawGrid();

        GameObject objSideView = m_objMainCanvas.transform.Find("SideView").gameObject;

        m_sideView = objSideView.GetComponent <TrailView>();

        bool workInBackground = true;

        RawKeyInput.Start(workInBackground);

        setGamePhase(GamePhase_Busy);
        setSensorPhase(SensorPhase_Busy);
        //m_objBatter.setBatterSide( BatterSide_None );
    }
Example #12
0
    public int a;                               //配列番号取得?用変数

    private void OnEnable()
    {
        RawKeyInput.Start(true);
        RawKeyInput.OnKeyUp   += OnKeyUp;
        RawKeyInput.OnKeyDown += OnKeyDown;
    }