Example #1
0
    // Draw the property inside the given rect
    public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
    {
        GUILayout.BeginHorizontal();

        GUILayout.Label(label);
        RawFileData data = null;

        if (property.objectReferenceValue is RawFileData)
        {
            data = property.objectReferenceValue as RawFileData;
        }
        if (data != null && data.previewTexture != null)
        {
            GUILayout.Box(data.previewTexture, GUILayout.Width(64), GUILayout.Height(64));
        }
        GUILayout.BeginVertical();
        if (GUILayout.Button("Import..."))
        {
            string text = EditorUtility.OpenFilePanel("Import Raw Heightmap", string.Empty, "raw");
            if (text != string.Empty)
            {
                ImportRawHeightmap importRawHeightmap = TerrainWizard.DisplayTerrainWizard <ImportRawHeightmap>("Import Heightmap", "Import");
                importRawHeightmap.InitializeImportRaw(text, (float[,] values) => { UpdateTexture(data, values); });
            }
        }
        if (data != null && data.previewTexture != null)
        {
            if (GUILayout.Button("Clear"))
            {
                Clear(data);
            }
        }
        GUILayout.EndVertical();
        GUILayout.EndHorizontal();
    }
Example #2
0
    private void UpdateTexture(RawFileData data, float[,] values)
    {
        Undo.RecordObject(data, "select raw file");
        int       w   = values.GetLength(0);
        int       h   = values.GetLength(1);
        Texture2D tex = new Texture2D(64, 64);

        Color[] colors = new Color[tex.width * tex.height];
        for (int i = 0; i < tex.width; i++)
        {
            for (int j = 0; j < tex.height; j++)
            {
                float value = values[i * w / tex.width, j *h / tex.height];
                Color color = new Color();
                color.a = 1;
                color.r = color.g = color.b = value;
                colors[j * tex.width + i] = color;
            }
        }
        tex.SetPixels(colors);
        tex.Apply();
        data.previewTexture = tex;
        data.width          = w;
        data.height         = h;
        data.values         = new float[w * h];
        for (int i = 0; i < data.width; i++)
        {
            for (int j = 0; j < data.height; j++)
            {
                data.values[j * data.width + i] = values[i, j];
            }
        }
    }
Example #3
0
 private void Clear(RawFileData data)
 {
     Undo.RecordObject(data, "clear raw data");
     data.width          = 0;
     data.height         = 0;
     data.previewTexture = null;
     data.values         = null;
 }
Example #4
0
 public override void Init()
 {
     rawFile = new RawFileData();
 }