public void spawnRaven() { Vector3 pos = spawningPoint.transform.position; pos += spawningPoint.transform.right * Random.Range(-vectorVar, vectorVar); pos += spawningPoint.transform.up * Random.Range(0.0f, vectorVar / 5.0f); Raven newRaven = prefabBank.poolRaven(); newRaven.gameObject.transform.position = pos; ravens.Add(newRaven); newRaven.init(); }