void CompleteGame(bool timeIsEnd) { //Stop the game gameOver = true; //Create message box var gameOverMessageBoxLink = Instantiate(gameOverMessageBox); var gameOverText = gameOverMessageBoxLink.GetComponentInChildren <Text>(); //If player was 1 if ((byte)PhotonNetwork.CurrentRoom.CustomProperties[RoomOptionKeys.PlayersInRoom] == 1) { gameOverText.text = GameEndTextFor1PlayerGames; return; } //If players were many gameOverText.text = rating.AmIFist() ? GameWonText : GameLoseText; if (!timeIsEnd) { gameOverText.text += Environment.NewLine + AllPlayersDisconnectSuffix; } }