// private float temp; void OnEnable() { audioLib = StaticUtilities.ReturnDefaultAudioLibrary(); defaultPlayerBrain = FindObjectOfType <RatbagPlayerBrain>(); thisScene = SceneManager.GetActiveScene(); }
protected RatbagAnimationState(Controller controller) : base(controller) { RatBrain = controller as RatbagPlayerBrain; }
protected RatbagPlayerGameplayState(Controller controller) : base(controller) { RatBrain = controller as RatbagPlayerBrain; }