Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     bossAI             = GetComponentInParent <Rat_Horde_AI>();
     bossAnimator       = GetComponent <Animator>();
     biteHitbox         = GetComponentInChildren <PolygonCollider2D>();
     biteHitbox.enabled = false;
     cooldown           = bossAI.getBiteCooldown();
 }
 // Start is called before the first frame update
 void Start()
 {
     bossAI = GetComponent <Rat_Horde_AI>();
 }