protected virtual void Start() { if (rat == null) { rat = SceneManagement.Instance.Rat; } }
private void MeeleBehaviour() { foreach (Gate gate in rat.fieldOfView.GetEnemyGateInRange()) { if (gate.team != rat.team) { ChangeActionTo(new ApproachGate(rat, gate)); } } foreach (Rat enemy in rat.fieldOfView.GetEnemyRatsInRange()) { RatController ratControllerOfEnemy = enemy.GetComponent <RatController>(); if (enemy.IsRanged() || ratControllerOfEnemy.IsFightingGate()) { ratController.SetActionTo(new ApproachRanged(rat, enemy)); } else { if (!ratControllerOfEnemy.IsFighting()) { ChangeActionTo(new ApproachMeele(rat, enemy)); ratControllerOfEnemy.currentAction.ChangeActionTo(new ApproachMeele(enemy, rat)); } } } }
public void OnCollisionEnter(Collision collision) { if (readyToExplode) { GetComponent <AudioSource>().Play(); readyToExplode = false; // Debug.Log("VIAL HIT SOMETHING OH GOD KILL EVERYTHING"); particleSys.Play(); // then circle cast to see if we can hit the enemy nearby RaycastHit hit; // Physics.SphereCastAll(transform.position, explosionRadius, transform.forward, out hit, 0, sphereCastLayerMask, QueryTriggerInteraction.Collide) RaycastHit[] hits = Physics.SphereCastAll(transform.position, explosionRadius, transform.forward, 0, sphereCastLayerMask); foreach (RaycastHit h in hits) { RatController rat = h.transform.GetComponent <RatController>(); // Debug.Log("VIAL HIT ENEMY"); if (rat) { // Debug.Log("STUNN RAT"); // then stun the rat rat.StunRat(); } } } }
protected virtual void Start() { if (rat == null) { rat = SceneManagement.Instance.Rat; } initDirectionToRat = (rat.transform.position - transform.position).normalized; }
public void SetKillingRat(RatController rat, Transform head) { // when the player dies this is the rat they should look at if (isAlive) { isAlive = false; ratHead = head; ratHeadRotation = Quaternion.LookRotation(head.position - cam.transform.position); deadStartRotation = cam.transform.rotation; deadRotationTimer = 0; deadPositionStartPosition = transform.position; } }
private void OnTriggerEnter2D(Collider2D collision) { RatController enemy = collision.gameObject.GetComponent <RatController>(); BlackyController blacky = collision.gameObject.GetComponent <BlackyController>(); EnemyWolfController enemyWolf = collision.gameObject.GetComponent <EnemyWolfController>(); if (enemy != null) { Destroy(gameObject); } if (blacky != null) { Destroy(gameObject); } if (enemyWolf != null) { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); Ballista = GetComponent <Ballista>(); Bat = GetComponent <BatController>(); BoundTrap = GetComponent <BoundTrapController>(); Bush = GetComponent <BushController>(); Button = GetComponent <ButtonController>(); Crocodile = GetComponent <CrocodileController>(); Drop = GetComponent <DropController>(); FallingPlataform = GetComponent <FallingPlataform>(); //Pajaro = GameObject.FindGameObjectsWithTag("").GetComponent<ButtonController>(); Mole = GetComponent <MoloController>(); Mushroom = GetComponent <MushroomController>(); Rat = GetComponent <RatController>(); Rock = GetComponent <RockController>(); RotateTrap = GetComponent <RotateTrapController>(); Spawner = GetComponent <Spawner>(); Spikes = GetComponent <SpikesController>(); Thorms = GetComponent <ThormsController>(); Trap = GetComponent <TrapController>(); spriteRenderer.enabled = false; //Ballista.enabled = false; Bat.enabled = false; BoundTrap.enabled = false; Bush.enabled = false; Button.enabled = false; Crocodile.enabled = false; Drop.enabled = false; FallingPlataform.enabled = false; //Pajaro.enabled = false; Mole.enabled = false; Mushroom.enabled = false; Rat.enabled = false; Rock.enabled = false; RotateTrap.enabled = false; Spawner.enabled = false; Spikes.enabled = false; Thorms.enabled = false; Trap.enabled = false; }
void Awake() { _animator = GetComponent <Animator>(); _controller = GetComponent <RatController>(); _player = GetComponent <RatPlayer>(); _yeeter = GetComponent <Yeeter>(); _ratPlayer = GetComponent <RatPlayer>(); _ratCalculator = GetComponent <RatCalculator>(); _grabbable = GetComponent <Grabbable>(); _grabbable.OnGrabCallback += this.OnGrab; _grabbable.OnReleaseCallback += this.OnRelease; _myRigidbody = GetComponent <Rigidbody2D>(); // listen to some events for illustration purposes _controller.onControllerCollidedEvent += onControllerCollider; _controller.onTriggerEnterEvent += OnTriggerEnterEvent; _controller.onTriggerExitEvent += OnTriggerExitEvent; crownSprite.enabled = false; }
public Vector3 GetJumpPoint(RatController climber) { Vector3 output = jumpPoint.position; Vector3 normal = -climber.LocalForward.normalized; Plane plane = new Plane(normal, jumpPoint.position); Ray ray = new Ray(climber.transform.position, -normal); float distance; if (plane.Raycast(ray, out distance)) { output = ray.GetPoint(distance); RaycastHit hitInfo; Ray downRay = new Ray(output + Vector3.up * 10, Vector3.down); if (Physics.Raycast(downRay, out hitInfo)) { output = hitInfo.point + Vector3.up * climber.Bounds.extents.y; } } return(output); }
public Action(Rat rat) { this.rat = rat; ratController = rat.GetComponent <RatController>(); animationsController = rat.GetComponent <AnimationsController>(); }
// Start is called before the first frame update void Start() { _ratController = ratAnimator.gameObject.GetComponent <RatController>(); }
void Awake() { rc = GetComponentInParent <RatController>(); aS = GetComponent <AudioSource>(); }