Example #1
0
		public override void Shown()
		{
			try
			{
				root = new RootDisposable();

				VideoTypes videoType;
				video = Video.Init(VideoTypes.D3D11, out videoType, root, this, DepthStencilFormats.Defualt, true);
				viewPort = ViewPortAPI.New(video, new Point2(), video.BackBufferSize);
				float cameraDis = 10;
				camera = new Camera(viewPort, new Vector3(cameraDis, cameraDis, cameraDis), new Vector3(), new Vector3(cameraDis, cameraDis+1, cameraDis));

				//DiffuseSolidColorMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null);
				//DiffuseSolidColorMaterial.ApplyInstanceConstantsCallback = applyTransform;
				DiffuseTextureMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null);
				DiffuseTextureMaterial.ApplyObjectMeshCallback = applyTransform;
				DiffuseTextureMaterial.ApplyInstanceObjectMeshCallback = applyInstanceTransform;

				var materialTypes = new Dictionary<string,Type>();
				materialTypes.Add("Material", typeof(DiffuseTextureMaterial));
				var value3Types = new List<MaterialFieldBinder>();
				var textureTypes = new List<MaterialFieldBinder>();
				textureTypes.Add(new MaterialFieldBinder("Material", "Diffuse", "Diffuse"));
				model = new Model(video, "Data/untitled2.rm", "Data/", materialTypes, null, null, value3Types, null, textureTypes, null, 0, modelLoaded);

				QuickDraw3ColorMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, quickDrawShaderLoaded);
				qdMaterial = new QuickDraw3ColorMaterial();

				rasterizerState = RasterizerStateAPI.New(video, RasterizerStateDescAPI.New(RasterizerStateTypes.Solid_CullCW));
				depthState = DepthStencilStateAPI.New(video, DepthStencilStateDescAPI.New(DepthStencilStateTypes.ReadWrite_Less));
				blendState = BlendStateAPI.New(video, BlendStateDescAPI.New(BlendStateTypes.None));
				samplerState = SamplerStateAPI.New(video, SamplerStateDescAPI.New(SamplerStateTypes.Linear_Wrap));

				inited = true;
			}
			catch (Exception e)
			{
				Message.Show("Error", e.Message);
				dispose();
			}
		}
Example #2
0
		public override void Shown()
		{
			try
			{
				root = new RootDisposable();
				VideoTypes videoType;
				//video = Video.Init(VideoTypes.D3D11 | VideoTypes.D3D9 | VideoTypes.OpenGL | VideoTypes.XNA | VideoTypes.Vita, out videoType, root, this, true);
				video = Video.Init(VideoTypes.D3D11, out videoType, root, this, true);
				
				DiffuseTextureMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null);
				DiffuseTextureMaterial.ApplyInstanceConstantsCallback = applyInstanceData;
				
				var materialTypes = new Dictionary<string,Type>();
				materialTypes.Add("Material", typeof(DiffuseTextureMaterial));
				materialTypes.Add("Material.001", typeof(DiffuseTextureMaterial));
				var materialFieldTypes = new List<MaterialFieldBinder>();
				materialFieldTypes.Add(new MaterialFieldBinder("Material", "Roxy_dds", "Diffuse"));
				materialFieldTypes.Add(new MaterialFieldBinder("Material.001", "Wolf_dds", "Diffuse"));
				var extOverrides = new Dictionary<string,string>();
				#if SILVERLIGHT || VITA || (LINUX && ARM)
				extOverrides.Add(".dds", ".png");
				#endif
				#if iOS
				extOverrides.Add(".dds", ".pvr");
				#endif
				#if ANDROID
				if (((Reign.Video.OpenGL.Video)video).Caps.TextureCompression_ATC) extOverrides.Add(".dds", ".atc");
				else if (((Reign.Video.OpenGL.Video)video).Caps.TextureCompression_PVR) extOverrides.Add(".dds", ".pvr");
				#endif
				var emptyBinders = new List<MaterialFieldBinder>();
				model = new Model(video, "Data/boxes.rm", "Data/", materialTypes, emptyBinders, emptyBinders, emptyBinders, emptyBinders, materialFieldTypes, extOverrides, 0, null);
				
				var frame = FrameSize;
				viewPort = ViewPortAPI.New(video, 0, 0, frame.Width, frame.Height);
				camera = new Camera(viewPort, new Vector3(5, 5, 5), new Vector3(), new Vector3(5, 5+1, 5), 1, 50, MathUtilities.DegToRad(45));
				
				rasterizerState = RasterizerStateAPI.New(video, RasterizerStateDescAPI.New(RasterizerStateTypes.Solid_CullCW));
				depthStencilState = DepthStencilStateAPI.New(video, DepthStencilStateDescAPI.New(DepthStencilStateTypes.ReadWrite_Less));
				blendState = BlendStateAPI.New(video, BlendStateDescAPI.New(BlendStateTypes.None));
				samplerState = SamplerStateAPI.New(video, SamplerStateDescAPI.New(SamplerStateTypes.Linear_Wrap));

				InputTypes inputType;
				input = Input.Init(InputTypes.WinForms, out inputType, root, this);
				mouse = MouseAPI.New(input);
				keyboard = KeyboardAPI.New(input);

				// -----------------------
				FontMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null);
				var fontTexture = Texture2DAPI.New(video, "Data/WhiteFont.png", null);
				font = new Font(video, FontMaterial.Shader, fontTexture, "Data/WhiteFont.font", null);

				UISolidColorMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null);
				UISolidTextureMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null);
				UISolidTexture2Material.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null);
				UISolidTexture3Material.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null);
				ui = new UI(root, video, UISolidColorMaterial.Shader, UISolidTextureMaterial.Shader, UISolidTexture2Material.Shader, UISolidTexture3Material.Shader, font, 16, mouse);
				button = new Reign.UI.Button(ui, "Hello World!", 10, 10, 128, 32);
				ui.AddElement(button);

				var idleTexture = Texture2DAPI.New(video, "Data/PlayIdle.png", null);
				var rolloverTexture = Texture2DAPI.New(video, "Data/PlayRollover.png", null);
				var pressedTexture = Texture2DAPI.New(video, "Data/PlayPressed.png", null);
				buttonImage = new ButtonImage(ui, idleTexture, rolloverTexture, pressedTexture, 400, 10, 64, 64);
				ui.AddElement(buttonImage);
				// -----------------------

				loaded = true;
			}
			catch (Exception e)
			{
				dispose();
				Message.Show("Error", e.Message);
			}
		}
Example #3
0
        public override void Shown()
        {
            try
            {
                root = new RootDisposable();
                VideoTypes videoType;
                #if WIN32
                video = Video.Init(VideoTypes.D3D11 | VideoTypes.D3D9 | VideoTypes.OpenGL, out videoType, root, this, true);
                #elif METRO
                video = Video.Create(VideoTypes.D3D11, out videoType, root, this, true);
                #elif XNA
                video = Video.Create(VideoTypes.XNA, out videoType, root, this);
                #endif

                FontMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null);

                fontTexture = Texture2DAPI.New(video, "Data/Font.png", null);
                font = new Font(video, FontMaterial.Shader, fontTexture, "Data/Font.font", null);

                var frame = FrameSize;
                viewPort = ViewPortAPI.New(video, 0, 0, frame.Width, frame.Height);
                camera = new Camera(viewPort, new Vector3(5, 5, 5), new Vector3(), new Vector3(5, 5+1, 5), 1, 50, MathUtilities.DegToRad(45));

                rasterizerState = RasterizerStateAPI.New(video, RasterizerStateDescAPI.New(RasterizerStateTypes.Solid_CullNone));
                depthStencilState = DepthStencilStateAPI.New(video, DepthStencilStateDescAPI.New(DepthStencilStateTypes.ReadWrite_Less));
                samplerState = SamplerStateAPI.New(video, SamplerStateDescAPI.New(SamplerStateTypes.Linear_Wrap));
                blendState = BlendStateAPI.New(video, BlendStateDescAPI.New(BlendStateTypes.Alpha));

                loaded = true;
            }
            catch (Exception e)
            {
                dispose();
                Message.Show("Error", e.Message);
            }
        }