protected Layer (string name, Layer layer) : this(name) { foreach (Property prop in layer._properties) { _properties.Add(prop.Clone() as Property); } _opacity = layer._opacity; _visible = layer._visible; _rasterMode = layer._rasterMode; }
protected Layer (string name, Layer layer) : this(name) { foreach (Property prop in layer._propertyManager.CustomProperties) { _propertyManager.CustomProperties.Add(prop.Clone() as Property); } _opacity = layer._opacity; _visible = layer._visible; _rasterMode = layer._rasterMode; _gridWidth = layer._gridWidth; _gridHeight = layer._gridHeight; _gridColor = layer._gridColor; }
protected Layer (string name) { Uid = Guid.NewGuid(); _opacity = 1f; _visible = true; _rasterMode = RasterMode.Point; _name = name; _properties = new PropertyCollection(_reservedPropertyNames); _predefinedProperties = new LayerProperties(this); _properties.Modified += (s, e) => OnModified(EventArgs.Empty); }
protected Layer(string name, Layer layer) : this(name) { foreach (Property prop in layer._propertyManager.CustomProperties) { _propertyManager.CustomProperties.Add(prop.Clone() as Property); } _opacity = layer._opacity; _visible = layer._visible; _rasterMode = layer._rasterMode; _gridWidth = layer._gridWidth; _gridHeight = layer._gridHeight; _gridColor = layer._gridColor; }
protected Layer (string name) { Uid = Guid.NewGuid(); _opacity = 1f; _visible = true; _rasterMode = RasterMode.Point; _gridWidth = 16; _gridHeight = 16; _gridColor = new Color(0, 0, 0, 128); _name = name; _propertyManager = new PropertyManager(_propertyClassManager, this); _propertyManager.CustomProperties.Modified += (s, e) => OnModified(EventArgs.Empty); }
protected Layer(string name) { Uid = Guid.NewGuid(); _opacity = 1f; _visible = true; _rasterMode = RasterMode.Point; _gridWidth = 16; _gridHeight = 16; _gridColor = new Color(0, 0, 0, 128); _name = name; _propertyManager = new PropertyManager(_propertyClassManager, this); _propertyManager.CustomProperties.Modified += (s, e) => OnModified(EventArgs.Empty); }
public PolygonMode(Face face, RasterMode rasterMode) { this.Face = face; this.RasterMode = rasterMode; }
/// Set the raster mode. The default is RasterMode::Span. public void SetRasterMode(RasterMode mode) { rasterMode = mode; }