public Equipment Generate(EquipmentType type) { var e = new Equipment(); e.Type = type; e.SlotType = type.PrimarySlotType; e.Name = type.Name; var rarityGen = new RarityGenerator(sim); e.Rarity = rarityGen.Roll(); AssignAttributes(e); return e; }
public Equipment Generate(EquipmentType type) { var e = new Equipment(); e.Type = type; e.SlotType = type.PrimarySlotType; e.Name = type.Name; var rarityGen = new RarityGenerator(sim); e.Rarity = rarityGen.Roll(); AssignAttributes(e); return(e); }