void HighScoreMessage()
    {
        //get highscore
        int score = RankingManager.GetHighScore();

        //update highscore text
        highscore.text = "" + score;

        //check if current scores are higher!
        //then activate new highscore message
        PointsSystem ps = GameObject.FindGameObjectWithTag("PointsManager").GetComponent <PointsSystem>();

        p1 = ps.GetP1Points();
        p2 = ps.GetP2Points();

        //new highscore from p1
        if (p1 > p2 && p1 > score)
        {
            p1High.SetActive(true);
            p2High.SetActive(false);
            highscore.text = "" + p1;
        }
        else
        {
            //new highscore from p2
            if (p2 > p1 && p2 > score)
            {
                p1High.SetActive(false);
                p2High.SetActive(true);
                highscore.text = "" + p2;
            }
            else
            {
                p1High.SetActive(false);
                p2High.SetActive(false);
            }
        }
    }