public static string GetName(RankType type) { switch (type) { case RankType.Bronze: return("青铜"); case RankType.Silver: return("白银"); case RankType.Gold: return("黄金"); case RankType.Platinum: return("白金"); case RankType.Diamond: return("钻石"); case RankType.Master: return("大师"); case RankType.Challenger: return("王者"); case RankType.Crown: return("VIP"); default: return("ERROR"); } }
private Boolean CheckIsStraight() { var getStraight = from cards in this.CardsOnHand group cards by cards.Rank into cards orderby Convert.ChangeType(cards.Key, cards.Key.GetTypeCode()) select new { Rank = cards.Key, Count = cards.Count() }; var ordered = getStraight.OrderBy(r => r.Rank).ToArray(); var straightStart = (int)ordered.First().Rank; for (var i = 0; i < ordered.Length; i++) { if ((int)ordered[i].Rank != straightStart + i) { this.IsStraight = false; return(false); } } var _rank = getStraight.DefaultIfEmpty().First().Rank; this.DominantRank = (RankType)_rank; this.IsStraight = true; return(true); }
public static Tuple <int, int> GetRankRange(RankType rankType) { switch (rankType) { case RankType.Bronze: return(new Tuple <int, int>(0, S_SILVER - 1)); case RankType.Silver: return(new Tuple <int, int>(S_SILVER, S_GOLD - 1)); case RankType.Gold: return(new Tuple <int, int>(S_GOLD, S_PLATINUM - 1)); case RankType.Platinum: return(new Tuple <int, int>(S_PLATINUM, S_DIAMOND - 1)); case RankType.Diamond: return(new Tuple <int, int>(S_DIAMOND, S_MASTER - 1)); case RankType.Master: return(new Tuple <int, int>(S_MASTER, S_CHALLENGER - 1)); case RankType.Challenger: return(new Tuple <int, int>(S_CHALLENGER, 10000)); default: return(new Tuple <int, int>(0, 0)); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); GUILayout.Space(15); serializedObject.Update(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Initialize")) { RankType rank = (RankType)serializedObject.FindProperty("rankType").enumValueIndex; SuitType suit = (SuitType)serializedObject.FindProperty("suitType").enumValueIndex; Undo.RecordObject(peakCard, "Initialize"); peakCard.Initialize(suit, rank); EditorUtility.SetDirty(peakCard); } if (GUILayout.Button("Set Color")) { Color tint = serializedObject.FindProperty("tint").colorValue; Undo.RecordObject(peakCard, "Set Color"); peakCard.SetColor(tint); EditorUtility.SetDirty(peakCard); } if (GUILayout.Button("Evaluate Atlas")) { string atlas = serializedObject.FindProperty("textureAtlas").stringValue; Undo.RecordObject(peakCard, "Evaluate Atlas"); peakCard.EvaluateAtlas(atlas); EditorUtility.SetDirty(peakCard); } EditorGUILayout.EndHorizontal(); serializedObject.ApplyModifiedProperties(); }
private void RankRequestFeedBack(byte[] data) { RankS2C feedback = ProtobufUtils.Deserialize <RankS2C>(data); if (feedback.result) { CurrentType = feedback.rankType; pageId = feedback.pageId; isFriendRank = feedback.isFriendRank; for (int i = 0; i < feedback.members.Count; i++) { members.Add(feedback.members[i]); } myRankInfo = feedback.selfInfo; if (feedback.members.Count < 10) { view.isCanRequest = false; } else { view.isCanRequest = true; } //if ( feedback.members.Count > 0 ) { view.ReFreshUI(); } } }
public RankDataKey(RankType type, DateTime fromDate, DateTime toDate, List <int> minValueList) { this.rankType = type; this.StartDate = fromDate.ToString("yyyy-MM-dd HH:mm:ss"); this.EndDate = toDate.ToString("yyyy-MM-dd HH:mm:ss"); this.minGateValueList = minValueList; }
private Boolean IsThreeOfAKind(ref PokerPlayerEvaluator player) { Boolean result; List <PlayingCard> listOfPlayingCards = player.CardsOnHand; var queryFindThreeOfAKind = from cardsOnHand in listOfPlayingCards group cardsOnHand by cardsOnHand.Rank into cards where cards.Count() == 3 orderby Convert.ChangeType(cards.Key, cards.Key.GetTypeCode()) select new { last = cards.Key, count = cards.Count() }; if (queryFindThreeOfAKind.Count() >= 1) { var _rank = queryFindThreeOfAKind.DefaultIfEmpty().First().last; RankType d = (RankType)_rank; player.IsThreeOfAKind = true; result = true; } else { result = false; } return(result); }
public static Ranking <UserRank> GetRankType(RankType rankType) { Ranking <UserRank> rankList; if (rankType == RankType.UserLv) { rankList = RankingFactory.Get <UserRank>(UserLvRanking.RankingKey); } else if (rankType == RankType.Obtion) { rankList = RankingFactory.Get <UserRank>(ObtainRanking.RankingKey); } else if (rankType == RankType.GameCoin) { rankList = RankingFactory.Get <UserRank>(GameCoinRanking.RankingKey); } else if (rankType == RankType.ZhanLi) { rankList = RankingFactory.Get <UserRank>(CombatNumRanking.RankingKey); } else { throw new ArgumentNullException("rankType", string.Format("rankType:{0}", rankType)); } return(rankList); }
public void AddClearTrigger(RankManager _this, RankType rankType) { switch (rankType) { case RankType.DailyGift: { var triggerTime = DateTime.Today.AddDays(1); const int autoInterval = 24 * 60 * 60 * 1000; // 天 _this.rank[(int)rankType].CreateClearTrigger(triggerTime, autoInterval); } break; case RankType.WeeklyGift: { var dayOfWeek = Convert.ToInt32(DateTime.Now.DayOfWeek.ToString("d")); if (dayOfWeek == 0) // 周日 { dayOfWeek = 7; } var startWeek = DateTime.Today.AddDays(1 - dayOfWeek); var triggerTime = startWeek.AddDays(7); const int autoInterval = 7 * 24 * 60 * 60 * 1000; // 周 _this.rank[(int)rankType].CreateClearTrigger(triggerTime, autoInterval); } break; } }
void OnCheckRankLeftBtns(GameObject go)//点击排行榜左侧切换按钮 { PlayBtnMusic(); int checkTag = 0; for (int i = 0; i < m_RankLeftBtns.Length; ++i) { if (m_RankLeftBtns[i].m_BtnObj == go) { checkTag = m_RankLeftBtns[i].m_Tag + 1; m_RankLeftBtns[i].m_IsChecked = true; } else { m_RankLeftBtns[i].m_IsChecked = false; } } if ((int)m_RankType == checkTag) { return; } m_RankType = (RankType)checkTag; UpdateRankContent(); UpdateMyRankContent(); ExChangeRankLeftBtnsBg(); }
public static Ranking<UserRank> GetRankType(RankType rankType) { Ranking<UserRank> rankList; if (rankType == RankType.UserLv) { rankList = RankingFactory.Get<UserRank>(UserLvRanking.RankingKey); } else if (rankType == RankType.Obtion) { rankList = RankingFactory.Get<UserRank>(ObtainRanking.RankingKey); } else if (rankType == RankType.GameCoin) { rankList = RankingFactory.Get<UserRank>(GameCoinRanking.RankingKey); } else if (rankType == RankType.ZhanLi) { rankList = RankingFactory.Get<UserRank>(CombatNumRanking.RankingKey); } else { throw new ArgumentNullException("rankType", string.Format("rankType:{0}", rankType)); } return rankList; }
public AllieData(string allieID, Species species, RankType rankType, int currentLevel) { this.allieID = allieID; this.species = species; this.rankType = rankType; this.currentLevel = currentLevel; }
public void Init() { if (rank == 1) { rankType = RankType.Ace; } else { rankType = (RankType)rank; } switch (suit) { case "S": suitType = SuitType.Spades; break; case "D": suitType = SuitType.Diamonds; break; case "C": suitType = SuitType.Clubs; break; case "H": suitType = SuitType.Hearts; break; default: break; } }
private static Card GetRandomCard() { RankType rank = (RankType)cardRanks.GetValue(random.Next(cardRanks.Length)); SuitType suit = (SuitType)cardSuits.GetValue(random.Next(cardSuits.Length)); return(new Card(rank, suit));; }
public void UpdateInfo() { if (info == null) { return; } rankType = controler.GetCurrentRankType(); if (rankType == RankType.GradeRank) { gradingRoot.gameObject.SetActive(true); countText.gameObject.SetActive(false); if (info.score > 0) { emberMedalNone.gameObject.SetActive(false); emberMedal.gameObject.SetActive(true); emberMedalCountText.text = "x" + info.score.ToString(); } else { emberMedalNone.gameObject.SetActive(true); emberMedal.gameObject.SetActive(false); } } else { gradingRoot.gameObject.SetActive(false); countText.gameObject.SetActive(true); } if (info.rank <= 3) { rankIconImage.gameObject.SetActive(true); rankText.gameObject.SetActive(false); SetRankIconImage(info.rank); } else { rankIconImage.gameObject.SetActive(false); rankText.gameObject.SetActive(true); } rankText.text = info.rank.ToString(); RefreshPlayerHeadIcon(info.portrait); playerLvText.text = info.level.ToString(); playerNameText.text = info.playerName; unionNameText.text = info.unionName; countText.text = info.score.ToString(); if (info.isFriend) { addFriendBtn.gameObject.SetActive(false); } else { addFriendBtn.gameObject.SetActive(true); } gradingText.text = info.grading.ToString(); }
/// <summary> /// Verify if contains Pair and assign value to Poker Hand /// </summary> /// <returns></returns> private Boolean CheckIsPair() { //Sort first by Suit to consider in ranking var cardsSortedBySuit = this.CardsOnHand.AsEnumerable().OrderBy(s => s.Suit); var getPair = from cards in cardsSortedBySuit group cards by cards.Rank into cards where cards.Count() == 2 orderby Convert.ChangeType(cards.Key, cards.Key.GetTypeCode()) select new { Rank = cards.Key, Count = cards.Count() }; if (getPair.Count() >= 1) { var _rank = getPair.DefaultIfEmpty().First().Rank; this.IsPair = true; this.DominantRank = (RankType)_rank; return(true); } else { return(false); } }
/// <summary> /// Returns the required result. Nondestructive. /// </summary> public int result(RankType type = RankType.MEDIAN) { switch (type) { case RankType.MIN: return(cMin); case RankType.MAX: return(cMax); case RankType.MIDDLE: return((cMin + cMax + 1) >> 1); default: { // I'm going to compute median.. int steps = card >> 1; // .. which is the (steps+1)-th least value .. int median = cMin; while (true) { steps -= h[median]; if (steps < 0) { break; } median++; } return(median); } } }
private void OnUpdateUI() { if (Data is PersonalLevelRankItemData) { RankType = RankType.PersonalLevel; } else if (Data is AllianceLevelRankItemData) { RankType = RankType.AllianceLevel; DealAlliance(); } else if (Data is PersonalLadderRankItemData) { RankType = RankType.PersonalLadder; } else if (Data is PersonalArenaRankItemData) { RankType = RankType.PersonalArena; } else if (Data is InfiniteChallengeRankItemData) { RankType = RankType.PersonalInfinite; } else if (Data is PersonalChallengeInstanceRankItemData) { RankType = RankType.PersonalInstance; } }
public int GetValueCard(RankType rankType, int currentPoints) { var result = rankType.GetDescription(); var aceRank = RankType.Ace.GetDescription(); result = result == aceRank & currentPoints > 10 ? 1 : result; return(result); }
public void AndInputIsValidThenCorrectRankAndSuitAreAssigned( string value, RankType expectedRank, SuitType expectedSuit) { var card = CardFactory.CreateCard(value); Assert.AreEqual(expectedRank, card.Rank); Assert.AreEqual(expectedSuit, card.Suit); }
public static List <Rank_Char> GetRankChar(RankType type) { if (cache_c_rank == null || DateTime.Now.Subtract(cache_c_rank_date).TotalSeconds > CACHE_UPDATE) { GameCache.ReCache(true, false, false); } return(cache_c_rank[type]); }
private void assertHandRank(string hand, RankType rankType, Value highestCardInRank) { var cards = Card.ParseHand(hand); Rank expectedRank = new Rank(rankType, highestCardInRank); Rank actualRank = Rank.ComputeBestRank(cards); Assert.AreEqual(expectedRank, actualRank); }
public ColorPalette GetRankColor(RankType type) { if (rankColors.TryGetValue(type, out ColorPalette value)) { return(value); } Logger.LogWarning($"ColorPreset.GetRankColor - Unknown type: {type}"); return(new ColorPalette(Color.white)); }
private async Task SetUsersPointsAsync(Game game, UsersPoints usersPoints, RankType rank) { usersPoints.Points += (int)rank; if (usersPoints.Points > Constants.GameSettings.WinningNumber) { game.State = UserGameStateType.Lose; } await _usersPointsRepository.UpdateAsync(usersPoints); }
/// <summary> 랭킹 서버 연결 </summary> public static void RankServerConnect(RankType rankType, RankServerConnectType serverConnectType, Action <bool> result) { if (rankServerCoroutine != null) { return; } rankServerCoroutine = Instance.StartCoroutine(Instance.RankServerConnectCoroutine(rankType, serverConnectType, result)); }
public void OnUserDoSomething(int roleID, RankType rankType, int value) { DBManager dbMgr = DBManager.getInstance(); if (null != dbMgr) { DBRoleInfo roleInfo = dbMgr.GetDBRoleInfo(ref roleID); if (null != roleInfo) { double currSecond = Global.GetOffsetSecond(DateTime.Now); roleInfo.RankValue.AddUserRankValue(rankType, value); lock (this.RankDataDictLock) { foreach (KeyValuePair <string, RankData> item in this.RankDataDict) { RankDataKey rankDataKey = RankDataKey.GetKeyFromStr(item.Key); if (null != rankDataKey) { if (rankType == rankDataKey.rankType) { double startTime = Global.GetOffsetSecond(DateTime.Parse(rankDataKey.StartDate)); double endTime = Global.GetOffsetSecond(DateTime.Parse(rankDataKey.EndDate)); if (currSecond >= startTime && currSecond <= endTime) { bool bExist = false; foreach (InputKingPaiHangData rankData in item.Value.RankDataList) { if ((RankType.Charge == rankType && rankData.UserID == roleInfo.UserID) || (RankType.Consume == rankType && rankData.UserID == roleInfo.RoleID.ToString())) { rankData.PaiHangTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"); rankData.PaiHangValue += value; bExist = true; break; } } if (!bExist) { int userRankValue = roleInfo.RankValue.GetRankValue(rankDataKey); InputKingPaiHangData phData = new InputKingPaiHangData { UserID = ((RankType.Charge == rankType) ? roleInfo.UserID : roleInfo.RoleID.ToString()), PaiHang = 0, PaiHangTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"), PaiHangValue = userRankValue }; item.Value.RankDataList.Add(phData); } this.BuildRank(item.Value); } } } } } } } }
public void Test_IsConnected_HandNotConnected_IsFalse(SuitType leftCardSuit, RankType leftCardRank, SuitType rightCardSuit, RankType rightCardRank) { Card leftCard = new Card(leftCardSuit, leftCardRank); Card rightCard = new Card(rightCardSuit, rightCardRank); Hand hand = new Hand(leftCard, rightCard); bool expected = hand.IsConnected(); Assert.AreEqual(expected, false); }
public void Test_IsPaired_HandPaired_IsTrue(SuitType leftCardSuit, RankType leftCardRank, SuitType rightCardSuit, RankType rightCardRank) { Card leftCard = new Card(leftCardSuit, leftCardRank); Card rightCard = new Card(rightCardSuit, rightCardRank); Hand hand = new Hand(leftCard, rightCard); bool expected = hand.IsPaired(); Assert.AreEqual(expected, true); }
public override void Close(bool isOpenLast = true) { base.Close(false); curType = RankType.Riches; for (int i = 0; i < itemList.Count; i++) { itemList[i].DestroyItem(); } itemList.Clear(); }
public RankInfo(BoardInfo boardInfo, RankType type) { // Check if player has played any games for this queue if (boardInfo.MaxMMR == 0 && boardInfo.Kills == 0 && boardInfo.Deaths == 0 && boardInfo.Wins == 0 && boardInfo.Losses == 0 && boardInfo.Abandons == 0 && boardInfo.Rank == 0 && boardInfo.MaxRank == 0) { // Unranked var result = _ranks[0]; Name = result.Item1; URL = result.Item4; return; } if (type == RankType.RankIndex) { var rank = boardInfo.Rank; // Get rank by index if (rank < 0 || rank > _ranks.Length - 1) { throw new ArgumentOutOfRangeException("Rank index does not exist in the given range."); } else { var result = _ranks[rank]; Name = result.Item1; URL = result.Item4; } } else if (type == RankType.RankMMR) { var rank = boardInfo.MMR; // Parse rank by MMR if (rank < 0) { // MMR cannot be negative throw new ArgumentOutOfRangeException("Rank MMR cannot be negative."); } else { // Get rank tuple where MMR is in range var result = _ranks.Where(r => rank >= r.Item2 && rank <= r.Item3) .First(); Name = result.Item1; URL = result.Item4; } } }
public Player(int number, IEnumerable <Card> cards) { if (cards.Count() != Rules.CardsPerHand) { throw new InvalidOperationException("Only three cards are allowed per player."); } PlayerNumber = number; Cards = cards; HandType = HandTypeCalculator.GetHandTypeFromCards(cards); HighestRank = HandTypeCalculator.GetHighestRankFromCards(cards); }
public void SetRank(RankType rankValue) { if (rankValue <= RankType.Ace && rankValue >= RankType.AceLow) { Rank = rankValue; } else { throw new ArgumentException("Invalid card."); } }
public async Task<UserInfo[]> LoadRankingsAsync(string userId, RankType type, int count, string accessToken, bool waitRequests = true) { using (await WaitRequestAvailability(waitRequests)) { var rankData = (ArrayList)await Call("loadRankings", new { id = userId, type = type.ToString().ToLower(), count = count, access_token = accessToken }); return (from Hashtable userData in rankData select new UserInfo { Id = (string)userData["id"], Name = (string)userData["name"], HighScore = int.Parse(userData["highscore"].ToString()), TotalZombies = int.Parse(userData["totalzombies"].ToString()), MapName = (string)userData["mapname"] }).ToArray(); } }
public static GamblerDW GetTopGamblerMonthly(DateTime today, RankType rankType) { string sql; var monthStart = today.AddDays(1 - today.Day); var monthEnd = monthStart.AddMonths(1); if (rankType == RankType.Winner || rankType == RankType.Loser) { var strOrder = rankType.Equals(RankType.Winner) ? "DESC" : string.Empty; sql = $@"SELECT TOP 1 UserID, UserName, SUM(ISNULL(Earning, 0)) AS Earning, SUM(ISNULL(Bet, 0)) AS TotalBet, SUM(ISNULL(Earning, 0) - ISNULL(Bet, 0)) AS Profit FROM {Repository.GetTableAttr<Bet>().Name} WHERE (Earning IS NOT NULL) AND (Bet IS NOT NULL) AND (BetTime >= @monthStart) AND (BetTime < @monthEnd) GROUP BY UserID, UserName ORDER BY Profit {strOrder}, TotalBet DESC"; } else if (rankType == RankType.RP) { sql = $@"SELECT TOP 1 UserID, UserName, COUNT(EarningDesc) AS RPBonus, SUM(ISNULL(Earning, 0)) AS Earning, SUM(ISNULL(Bet, 0)) AS TotalBet FROM {Repository.GetTableAttr<Bet>().Name} WHERE (Earning = 0) AND (EarningDesc = 'RP+1') AND (IsWin = 1) AND (BetTime >= @monthStart) AND (BetTime < @monthEnd) GROUP BY UserID, UserName ORDER BY RPBonus DESC"; } else { return null; } SqlParameter[] para = { new SqlParameter("@monthStart", monthStart), new SqlParameter("@monthEnd", monthEnd) }; var ds = DataAccess.ExecuteDataset(sql, para); var dt = ds.Tables[0]; if (dt.Rows.Count > 0) { using (var reader = dt.CreateDataReader()) { Mapper.Initialize(cfg => { MapperRegistry.Mappers.Insert(0, new DataReaderMapper.DataReaderMapper { YieldReturnEnabled = false }); CreateMap(); }); return Mapper.Map<IDataReader, IEnumerable<GamblerDW>>(reader).FirstOrDefault(); } } return null; }