Example #1
0
    public void Click(GameObject thisButton)
    {
        StopAllCoroutines();
        if (Randomizer.AlfabetContain(thisButton.GetComponentInChildren <Text>().text))
        {
            StartCoroutine(Display("CORRETO", Color.green, time));
            count++;
            Destroy(thisButton, time);
        }

        else
        {
            StartCoroutine(Display("ERRADO", Color.red, time));
        }

        if (count.Equals(correct))
        {
            UnityEngine.SceneManagement.SceneManager.LoadScene("LigueAsLetrinhas");
        }
    }