public ScaleModel() : base(Constants.SceneObjectParameter.SCALE) { Scale = new Vector3(1, 1, 1); RandomizationTypes.Add(null); RandomizationTypes.Add(null); RandomizationTypes.Add(null); }
public ObjectColorModel() : base(Constants.SceneObjectParameter.OBJECT_COLOR) { Color = Color.white; RandomizationTypes.Add(null); RandomizationTypes.Add(null); RandomizationTypes.Add(null); }
public RotationModel() : base(Constants.SceneObjectParameter.ROTATION) { Rotation = Vector3.zero; RandomizationTypes.Add(null); RandomizationTypes.Add(null); RandomizationTypes.Add(null); }
public LightningColorModel() : base(Constants.SceneObjectParameter.LIGHTNING_COLOR) { Color = Color.white; RandomizationTypes.Add(null); RandomizationTypes.Add(null); RandomizationTypes.Add(null); }
public PositionModel() : base(Constants.SceneObjectParameter.POSITION) { Position = new Vector3(); RandomizationTypes.Add(null); RandomizationTypes.Add(null); RandomizationTypes.Add(null); }
public LightningRangeModel() : base(Constants.SceneObjectParameter.LIGHTNING_RANGE) { Range = 50; RandomizationTypes.Add(null); }
public TextureModel() : base(Constants.SceneObjectParameter.TEXTURE) { RandomizationTypes.Add(null); }
public LightningAngleModel() : base(Constants.SceneObjectParameter.LIGHTNING_SPOT_ANGLE) { Angle = 60; RandomizationTypes.Add(null); }
public LightningIntensityModel() : base(Constants.SceneObjectParameter.LIGHTNING_INTENSITY) { Intensity = 10; RandomizationTypes.Add(null); }