// Update is called once per frame
    void Update()
    {
        var coord = walker.GetCoordinate();

        centreSpeed = coord.x * 2f - 1f;
        balance     = 1f + coord.y;
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        var coord = walker.GetCoordinate();
        var red   = colourOscillator.GetValue();

        color1 = new Color(red, coord.x, coord.y);
        color2 = new Color(red, 1f - coord.x, 1f - coord.y);
    }
    // Update is called once per frame
    void Update()
    {
        var coord = walker.GetCoordinate();         //0-1

        widthOsc.speed = smallFactor + coord.x * bigFactor;
        speedOsc.speed = smallFactor + coord.y * bigFactor;

        mainOsc.speed = speedOsc.GetValue();
        mainOsc.max   = widthOsc.GetValue();
        mainOsc.min   = -1f * widthOsc.GetValue();
        audio.pan     = mainOsc.GetValue();
        debug         = audio.pan.ToString();
    }
Example #4
0
    // Update is called once per frame
    void Update()
    {
        if (!started)
        {
            fadeIn();
        }


        var coord = walker.GetCoordinate();

        Osc1.speed = 0.1f + 199.9f * coord.x;
        Osc2.speed = 0.1f + 199.9f * coord.y;

        balance0.overallValue = share;
        balance1.overallValue = share * Osc1.GetValue();
        balance2.overallValue = share * Osc2.GetValue();
    }