//int numScene; // Start is called before the first frame update void Start() { timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); timer.timerIsRunning = true; valueWire = GameObject.Find("Wire").GetComponent <RandomValueWire>(); button = GameObject.Find("Button").GetComponent <ButtonController>(); }
// Start is called before the first frame update void Start() { txt = GetComponent <Text>(); wire = GameObject.Find("Wire").GetComponent <RandomValueWire>(); }