public void GenerateLevel()
    {
        if (seed != "")
        {
            RandomUtility.Initialize(seed);
        }
        else
        {
            RandomUtility.Initialize(Random.ColorHSV());
        }

        level.Generate();
    }
    public void StartGame()
    {
        RandomUtility.Initialize(Random.rotation);

        StartCoordinates startCoords = level.Generate();

        PortalPosition = startCoords.playerPosition;
        player         = Instantiate <Player> (_playerPrefab, PortalPosition, Quaternion.identity);
        Portal         = Instantiate(_portalPrefab, PortalPosition, Quaternion.identity);

        rescuee = Instantiate(rescueePrefab, startCoords.rescueePosition, Quaternion.identity);
        enemyController.Initialize(startCoords.enemyPositions, player.transform);

        walkableMap = startCoords.walkableMap;
        Pathfinder.Create(walkableMap, (Vector2)level.grid.cellSize);

        _playerUI.gameObject.SetActive(true);
        _startMenu.SetActive(false);
    }