public override void Reset()
 {
     seed = new FsmInt(){UseVariable=true};
     storeResult = null;
     unitSphereRadius = 1;
     option = RandomUnitSphereOption.OnSphereSurface;
     everyFrame = false;
 }
 public override void Reset()
 {
     seed = new FsmInt()
     {
         UseVariable = true
     };
     storeResult      = null;
     unitSphereRadius = 1;
     option           = RandomUnitSphereOption.OnSphereSurface;
     everyFrame       = false;
 }