public override void Reset() { seed = new FsmInt(){UseVariable=true}; storeResult = null; unitSphereRadius = 1; option = RandomUnitSphereOption.OnSphereSurface; everyFrame = false; }
public override void Reset() { seed = new FsmInt() { UseVariable = true }; storeResult = null; unitSphereRadius = 1; option = RandomUnitSphereOption.OnSphereSurface; everyFrame = false; }