internal static EntityStats CreateDummyStats()
            {
                EntityStats stats = new EntityStats();

                Random random = RandomSingleton.GetInstance();

                // We create random values
                stats.Armor         = random.Next(0, 5);
                stats.MaxHealth     = random.Next(5, 25) * 50;
                stats.CurrentHealth = random.Next(10, stats.MaxHealth);
                stats.MaxMana       = random.Next(0, 10) * 10;
                stats.CurrentMana   = random.Next(0, stats.MaxMana);

                return(stats);
            }
Example #2
0
 public Dice()
 {
     random = RandomSingleton.GetInstance();
 }