Example #1
0
    public void NewRecipe()
    {
        var sb  = new StringBuilder();
        var rnd = RandomRecipe.GetInstance();

        rnd.GenerateRandomRecipe();
        recipeHeader.text = rnd.randomRecipe.Name;

        foreach (var ingredient in rnd.randomRecipe.Ingredients)
        {
            sb.Append(ingredient.Number + " x " + ingredient.Name + "\n");
        }

        recipeIngredients.text = sb.ToString();
    }
Example #2
0
    private bool IsInventoryCorrect(GameObject[] inventory)
    {
        if (!IsInventoryFull(inventory))
        {
            return(false);
        }

        var rnd = RandomRecipe.GetInstance();
        Dictionary <string, int> inventoryIngreds = new Dictionary <string, int>();

        foreach (var item in inventory)
        {
            if (!IsIngredientsContains(rnd.randomRecipe, item.GetComponent <SpriteRenderer>().sprite.name))
            {
                return(false);
            }

            if (inventoryIngreds.ContainsKey(item.GetComponent <SpriteRenderer>().sprite.name))
            {
                inventoryIngreds[item.GetComponent <SpriteRenderer>().sprite.name] += 1;
            }
            else
            {
                inventoryIngreds.Add(item.GetComponent <SpriteRenderer>().sprite.name, 1);
            }
        }

        foreach (var rndItem in rnd.randomRecipe.Ingredients)
        {
            if (inventoryIngreds[rndItem.Name] != rndItem.Number)
            {
                return(false);
            }
        }

        return(true);
    }
Example #3
0
    private void RemoveItemsFromInventory()
    {
        dumpAudio.Play();
        var rnd = RandomRecipe.GetInstance();

        foreach (var item in inventoryItems)
        {
            if (item.GetComponent <SpriteRenderer>().sprite != null)
            {
                var itemSpriteName = item.GetComponent <SpriteRenderer>().sprite.name;
                if (!IsIngredientsContains(rnd.randomRecipe, itemSpriteName))
                {
                    item.GetComponent <SpriteRenderer>().sprite = null;
                }
                else
                {
                    var number = NumberOfIngredient(rnd.randomRecipe, itemSpriteName);
                    var temp   = 0;
                    foreach (var item2 in inventoryItems)
                    {
                        if (item2.GetComponent <SpriteRenderer>().sprite != null)
                        {
                            if (item2.GetComponent <SpriteRenderer>().sprite.name == itemSpriteName)
                            {
                                temp++;
                                if (temp > number)
                                {
                                    item2.GetComponent <SpriteRenderer>().sprite = null;
                                }
                            }
                        }
                    }
                }
            }
        }
    }