public PositioningItem[] Rank(int actualPlayersCount)
        {
            var playersCount = CalculatePlayersCount(actualPlayersCount);
            
                        var codes = new Queue<string>();
            for (var i = 0; i < actualPlayersCount ; i++)
            {
                codes.Enqueue("Q" + (i + 1));
            }


            if (actualPlayersCount < playersCount)
            {
                for (var i = 0; i < (playersCount - actualPlayersCount); i++)
                {
                    codes.Enqueue("BYE");
                }
            }

            var items = new List<PositioningItem>(playersCount);
            var skip = playersCount / 8;
            var first = new List<int>();
            var second = new List<int>();
            var third = new List<int>();

            for (var i = 0; i < playersCount; i += skip)
            {
                items[i] = new PositioningItem() { Index = i, Code = codes.Dequeue() };
                first.Add(i);
                second.Add(i + 2);
                second.Add(i + 4);
                third.Add(i + 3);
                third.Add(i + 5);
            }
            var oddPlaces = new List<int>();
            for (var i = skip - 1; i < playersCount; i += skip)
            {
                oddPlaces.Add(i);
            }
            first.AddRange(oddPlaces);

            var randomizer = new RandomPositionGenerator(oddPlaces.ToArray());
            while (randomizer.CanTake())
            {
                var i = randomizer.Take();
                items[i] = new PositioningItem() { Index = i, Code = codes.Dequeue() };
            }

            randomizer = new RandomPositionGenerator(second.ToArray());
            while (randomizer.CanTake())
            {
                var i = randomizer.Take();
                items[i] = new PositioningItem() { Index = i, Code = codes.Dequeue() };
            }

            randomizer = new RandomPositionGenerator(third.ToArray());
            while (randomizer.CanTake())
            {
                var i = randomizer.Take();
                items[i] = new PositioningItem() { Index = i, Code = codes.Dequeue() };
            }

            var available = Enumerable.Range(0, playersCount).Except(first).Except(second).Except(third);
            randomizer = new RandomPositionGenerator(available.ToArray());
            while (randomizer.CanTake())
            {
                var i = randomizer.Take();
                items[i] = new PositioningItem() { Index = i, Code = codes.Dequeue() };
            }

            
            

            //for (int i = 0; i < playersCount; i++)
            //{
            //    var item = new PositioningItem() {Index = i};
            //    if (i%2 == 0)
            //    {
            //        item.Code = codes.Dequeue();
            //    }
            //    items.Add(item);
            //}



            //var empty = items.Where(i => string.IsNullOrEmpty(i.Code));
            //var randomizer = new RandomPositionGenerator(empty.Select(i=>i.Index).ToArray());
            //while (randomizer.CanTake())
            //{
            //    items[randomizer.Take()].Code = codes.Dequeue();
            //}

            return items.ToArray();
        }
        public PositioningItem[] Rank(int actualPlayersCount, int qPlayers)
        {
            var playersCount = PlayersCountCalculator.CalculatePlayersCount(actualPlayersCount);
            var rankedPlayers = playersCount/4;
            

            var items = new List<PositioningItem>(playersCount);
            for (int i = 0; i < playersCount; i++)
            {
                items.Add(new PositioningItem() { Index = i });
            }

            var codes = new Queue<string>();
            for (var i = 0; i < actualPlayersCount - qPlayers; i++)
            {
                codes.Enqueue("MD" + (i + 1));
            }

            for (int i = 0; i < qPlayers; i++)
            {
                codes.Enqueue("Q" + (i + 1));
            }

            if (actualPlayersCount < playersCount)
            {
                for (var i = 0; i < (playersCount - actualPlayersCount); i++)
                {
                    codes.Enqueue("BYE");
                }
            }

            var vsRanked = new Stack<int>();

            items[0].Code = codes.Dequeue();
            items.Last().Code = codes.Dequeue();
            vsRanked.Push(1);
            vsRanked.Push(items.Count - 2);

            var randomizer = default(RandomPositionGenerator);
            if (rankedPlayers > 2)
            {
                var p1 = items.Count / 4;
                var p2 = (items.Count - 1) - items.Count / 4;
                randomizer = new RandomPositionGenerator(new[] { p1, p2 });
                items[randomizer.Take()].Code = codes.Dequeue();
                items[randomizer.Take()].Code = codes.Dequeue();
                vsRanked.Push(p1 + 1);
                vsRanked.Push(p2 - 1);
            }

            if (rankedPlayers > 4)
            {
                var p = new[]
                            {
                                items.Count / 2-1,
                                items.Count/2,
                                items.Count / 4-1,
                                (items.Count) - items.Count/4,

                            };
                randomizer = new RandomPositionGenerator(p);
                items[randomizer.Take()].Code = codes.Dequeue();
                items[randomizer.Take()].Code = codes.Dequeue();
                items[randomizer.Take()].Code = codes.Dequeue();
                items[randomizer.Take()].Code = codes.Dequeue();

                vsRanked.Push(p[0] - 1);
                vsRanked.Push(p[1] + 1);
                vsRanked.Push(p[2] - 1);
                vsRanked.Push(p[3] + 1);
            }


            var emptySlots = items.Where(item => string.IsNullOrEmpty(item.Code));
            var positions = emptySlots.Select(i => i.Index).Except(vsRanked).ToList();
            randomizer = new RandomPositionGenerator(positions.ToArray());

            while (randomizer.CanTake())
            {
                items[randomizer.Take()].Code = codes.Dequeue();
            }
            if (rankedPlayers > 4)
            {
                positions = new List<int>();
                positions.Add(vsRanked.Pop());
                positions.Add(vsRanked.Pop());
                positions.Add(vsRanked.Pop());
                positions.Add(vsRanked.Pop());
                randomizer = new RandomPositionGenerator(positions.ToArray());
                while (randomizer.CanTake())
                {
                    items[randomizer.Take()].Code = codes.Dequeue();
                }
            }

            if (rankedPlayers > 2)
            {
                positions = new List<int>();
                positions.Add(vsRanked.Pop());
                positions.Add(vsRanked.Pop());
                randomizer = new RandomPositionGenerator(positions.ToArray());
                while (randomizer.CanTake())
                {
                    items[randomizer.Take()].Code = codes.Dequeue();
                }
            }

            items[vsRanked.Pop()].Code = codes.Dequeue();
            items[vsRanked.Pop()].Code = codes.Dequeue();

            return items.ToArray();
        }
Example #3
0
        private void PositionQualifyingDraw(MatchInfo[] matches, int playersCount, int actualPlayersCount, Queue <string> codes)
        {
            var skip    = playersCount / 8;
            var first   = new List <int>();
            var second  = new List <int>();
            var third   = new List <int>();
            var against = new Stack <int>();

            for (var i = 0; i < playersCount; i += skip)
            {
                PositionInMatch(matches, i, codes.Dequeue());
                against.Push(i + 1);
                if (skip > 1)
                {
                    first.Add(i);
                }
                if (skip > 4)
                {
                    for (var j = 2; j < skip; j *= 2)
                    {
                        second.Add(i + j);
                        third.Add(i + j + 1);
                    }
                }
            }
            var oddPlaces = new List <int>();

            if (codes.Count > 0)
            {
                if (skip > 2)
                {
                    for (var i = skip - 1; i < playersCount; i += skip)
                    {
                        oddPlaces.Add(i);
                        against.Push(i - 1);
                    }
                    first.AddRange(oddPlaces);
                    var randomizer = new RandomPositionGenerator(oddPlaces.ToArray());
                    while (randomizer.CanTake())
                    {
                        PositionInMatch(matches, randomizer.Take(), codes.Dequeue());
                    }


                    randomizer = new RandomPositionGenerator(second.ToArray());
                    while (randomizer.CanTake())
                    {
                        PositionInMatch(matches, randomizer.Take(), codes.Dequeue());
                    }

                    randomizer = new RandomPositionGenerator(third.ToArray());
                    while (randomizer.CanTake())
                    {
                        PositionInMatch(matches, randomizer.Take(), codes.Dequeue());
                    }
                }

                var available = Enumerable.Range(0, playersCount).Except(first).Except(second).Except(third);
                if (available.Any() && codes.Count > 0)
                {
                    var remainderQueue = new Queue <string>();
                    var code           = codes.Dequeue();
                    while (against.Count > 0 && code != "BYE")
                    {
                        against.Pop();
                        remainderQueue.Enqueue(code);
                        code = codes.Dequeue();
                    }
                    if (against.Count > 0)
                    {
                        available = available.Except(against);
                    }
                    if (available.Any() && remainderQueue.Count > 0)
                    {
                        var randomizer = new RandomPositionGenerator(available.ToArray());
                        while (randomizer.CanTake())
                        {
                            PositionInMatch(matches, randomizer.Take(), remainderQueue.Dequeue());
                        }
                    }

                    while (against.Count > 0)
                    {
                        PositionInMatch(matches, against.Pop(), "BYE");
                    }
                }
            }
        }
 private void RankPlayers(List<CompetitionPosition> positions, int[] randomPositions, List<Player> players, List<int> availablePositions,
                                List<int> rankedPositions)
 {
     var randomizer = new RandomPositionGenerator(randomPositions);
     while (players.Count > 0 && randomizer.CanTake())
     {
         var position = randomizer.Take();
         RankPlayer(positions, position, players, availablePositions, rankedPositions);
     }
 }
Example #5
0
        private void PositionMainDraw(int rankedPlayers, MatchInfo[] matches, Queue <string> codes)
        {
            var playersCount = matches.Length;
            var vsRanked     = new Stack <int>();
            var taken        = new List <int>();

            PositionInMatch(matches, 0, codes.Dequeue());
            PositionInMatch(matches, playersCount - 1, codes.Dequeue());
            taken.Add(0);
            taken.Add(playersCount - 1);
            vsRanked.Push(1);
            vsRanked.Push(matches.Length - 2);

            var randomizer = default(RandomPositionGenerator);

            if (rankedPlayers > 2)
            {
                var p1 = playersCount / 4;
                var p2 = (playersCount - 1) - playersCount / 4;
                randomizer = new RandomPositionGenerator(new[] { p1, p2 });
                taken.Add(randomizer.Take());
                PositionInMatch(matches, taken.Last(), codes.Dequeue());

                taken.Add(randomizer.Take());
                PositionInMatch(matches, taken.Last(), codes.Dequeue());

                vsRanked.Push(p1 + 1);
                vsRanked.Push(p2 - 1);
            }

            if (rankedPlayers > 4)
            {
                var p = new[]
                {
                    playersCount / 2 - 1,
                    playersCount / 2,
                    playersCount / 4 - 1,
                    (playersCount) - playersCount / 4,
                };
                randomizer = new RandomPositionGenerator(p);

                taken.Add(randomizer.Take());
                PositionInMatch(matches, taken.Last(), codes.Dequeue());
                taken.Add(randomizer.Take());
                PositionInMatch(matches, taken.Last(), codes.Dequeue());
                taken.Add(randomizer.Take());
                PositionInMatch(matches, taken.Last(), codes.Dequeue());
                taken.Add(randomizer.Take());
                PositionInMatch(matches, taken.Last(), codes.Dequeue());


                vsRanked.Push(p[0] - 1);
                vsRanked.Push(p[1] + 1);
                vsRanked.Push(p[2] - 1);
                vsRanked.Push(p[3] + 1);
            }



            var positions = Enumerable.Range(0, playersCount).Except(vsRanked).Except(taken).ToList();

            randomizer = new RandomPositionGenerator(positions.ToArray());

            while (randomizer.CanTake())
            {
                PositionInMatch(matches, randomizer.Take(), codes.Dequeue());
            }

            if (rankedPlayers > 4)
            {
                positions = new List <int>();
                positions.Add(vsRanked.Pop());
                positions.Add(vsRanked.Pop());
                positions.Add(vsRanked.Pop());
                positions.Add(vsRanked.Pop());
                randomizer = new RandomPositionGenerator(positions.ToArray());
                while (randomizer.CanTake())
                {
                    PositionInMatch(matches, randomizer.Take(), codes.Dequeue());
                }
            }

            if (rankedPlayers > 2)
            {
                positions = new List <int>();
                positions.Add(vsRanked.Pop());
                positions.Add(vsRanked.Pop());
                randomizer = new RandomPositionGenerator(positions.ToArray());
                while (randomizer.CanTake())
                {
                    PositionInMatch(matches, randomizer.Take(), codes.Dequeue());
                }
            }

            PositionInMatch(matches, vsRanked.Pop(), codes.Dequeue());
            PositionInMatch(matches, vsRanked.Pop(), codes.Dequeue());
        }