Example #1
0
 // Use this for initialization
 void Start()
 {
     RandomGen depthScaler  = new RandomGen(MIN_DEPTH, MAX_DEPTH);
     int       depth        = depthScaler.GetNbr();
     RandomGen radiusScaler = new RandomGen(MIN_RADIUS, MAX_RADIUS);
     int       radius       = radiusScaler.GetNbr();
     // Instantiate(Arch, new Vector3(radius, 1, depth, 6), Quaternion.identity);
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        RandomGen sideScaler = new RandomGen(MIN_SIDE, MAX_SIDE);
        int       side       = sideScaler.GetNbr();

        GameObject go = Instantiate(cube, new Vector3(-1000000, 0, 0), Quaternion.identity);

        go.transform.localScale += new Vector3(side, side, side);
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        RandomGen radiusScaler  = new RandomGen(MIN_RADIUS, MAX_HAUTEUR);
        int       radius        = radiusScaler.GetNbr();
        RandomGen hauteurScaler = new RandomGen(MIN_HAUTEUR, MAX_HAUTEUR);
        int       hauteur       = hauteurScaler.GetNbr();

        Vector3    scaler = new Vector3(radius, hauteur, radius);
        GameObject go     = Instantiate(torus, new Vector3(100000, 1, 0), Quaternion.identity);

        go.transform.localScale += scaler;
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        RandomGen largeurScaler = new RandomGen(MIN_LARGEUR, MAX_LARGEUR);
        int largeur = largeurScaler.GetNbr();
        RandomGen longueurScaler = new RandomGen(MIN_LONGUEUR, MAX_LONGUEUR);
        int longueur = longueurScaler.GetNbr();

        Vector3 scaler = new Vector3(longueur, largeur, 0);
        Vector3 origin = Input.mousePosition;
        GameObject go = Instantiate(door, origin, Quaternion.identity);
        go.transform.localScale += scaler;
    }
Example #5
0
    // Use this for initialization
    void Start()
    {
        RandomGen radiusScaler  = new RandomGen(MIN_RADIUS, MAX_HAUTEUR);
        int       radius        = radiusScaler.GetNbr();
        RandomGen hauteurScaler = new RandomGen(MIN_HAUTEUR, MAX_HAUTEUR);
        int       hauteur       = hauteurScaler.GetNbr();

        Vector3    scaler = new Vector3(radius, hauteur, radius);
        Vector3    origin = Input.mousePosition;
        GameObject go     = Instantiate(roundPillar, origin, Quaternion.identity);

        go.transform.localScale += scaler;
    }
Example #6
0
    // Use this for initialization
    void Start()
    {
        RandomGen depthScaler  = new RandomGen(MIN_DEPTH, MAX_DEPTH);
        int       depth        = depthScaler.GetNbr();
        RandomGen radiusScaler = new RandomGen(MIN_RADIUS, MAX_RADIUS);
        int       radius       = radiusScaler.GetNbr();

        Vector3    scaler = new Vector3(depth, radius, 1);
        Vector3    origin = Input.mousePosition;
        GameObject go     = Instantiate(Arch, origin, Quaternion.identity);

        go.transform.localScale += scaler;
    }
Example #7
0
    // Use this for initialization
    void Start()
    {
        // RandomGen sideScaler = new RandomGen(MIN_SIDE, MAX_SIDE);
        // int side = sideScaler.GetNbr();

        GameObject go = Instantiate(cube, new Vector3(-1000000, 0, 0), Quaternion.identity);
        // go.transform.localScale += new Vector3(side, side, side);
        RandomGen sideScaler = new RandomGen(MIN_SIDE, MAX_SIDE);
        int       side       = sideScaler.GetNbr();

        Vector3    origin = Input.mousePosition;
        GameObject go2    = Instantiate(cube, origin, Quaternion.identity);

        go.transform.localScale += new Vector3(side, side, side);
    }