Example #1
0
    protected void Update()
    {
        if (!Input.GetKeyDown(this.generateKey))
        {
            return;
        }

        int index = RandomEx.Index(this.primitiveRates);

        GameObject newObject = GameObject.CreatePrimitive(this.primitiveTypes[index]);

        GameObject.Destroy(newObject, RandomEx.Range(0.2f, 0.5f));

        this.generateCount[index] += 1;
    }