public static void RandomRoom(Dungeon d, Creature p, Event[] Event) { foreach (Event e in Event) { int a = e.eventType; switch (a) { case 1: RandomEvent.Event1(d, p, e); break; case 2: RandomEvent.Event2(d, p, e); break; case 3: RandomEvent.Event3(d, p, e); break; case 4: RandomEvent.Event4(d, p, e); break; case 5: RandomEvent.Event5(d, p, e); break; case 6: RandomEvent.Event6(d, p, e); break; case 7: RandomEvent.Event7(d, p, e); break; case 8: RandomEvent.Event8(d, p, e); break; case 9: RandomEvent.Event9(d, p, e); break; case 10: RandomEvent.Event10(d, p, e); break; case 11: RandomEvent.Event11(d, p, e); break; case 12: RandomEvent.Event12(d, p, e); break; } } }