public CheckEnergy(Character _character) : base(_character) { nodeTrue = new RandomDecision(new Idle(_character), new Patrol(_character)); nodeFalse = new SearchEnergy(_character); }
public CheckHealthEnergy(Character _character) : base(_character) { nodeTrue = new SearchEnemy(_character); nodeFalse = new RandomDecision(new SearchHealth(_character), new SearchEnergy(_character)); }