Example #1
0
 public CheckEnergy(Character _character) : base(_character)
 {
     nodeTrue  = new RandomDecision(new Idle(_character), new Patrol(_character));
     nodeFalse = new SearchEnergy(_character);
 }
Example #2
0
 public CheckHealthEnergy(Character _character) : base(_character)
 {
     nodeTrue  = new SearchEnemy(_character);
     nodeFalse = new RandomDecision(new SearchHealth(_character), new SearchEnergy(_character));
 }