public static int M6Damage() { bool M6Instantiated = false; if (M6Instantiated == false) { m6Claws.AddEntry(0, 10); m6Claws.AddEntry(1, 10); m6Claws.AddEntry(8, 19); m6Claws.AddEntry(12, 30); m6Claws.AddEntry(16, 19); m6Claws.AddEntry(20, 10); m6Claws.AddEntry(50, 2); m6Bite.AddEntry(0, 8); m6Bite.AddEntry(1, 7); m6Bite.AddEntry(5, 10); m6Bite.AddEntry(7, 30); m6Bite.AddEntry(9, 22); m6Bite.AddEntry(11, 18); m6Bite.AddEntry(20, 5); M6Instantiated = true; } Random M6Choice = new Random(); int choose = M6Choice.Next(1, 4); if (choose == 1 || choose == 2) { int RandomPulledInternal = m6Bite.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.DarkYellow; Console.Write("\n\tThe monster missed."); Console.ResetColor(); } else { Console.ForegroundColor = ConsoleColor.DarkYellow; Console.Write("\nThe monster BIT you for "); Console.ForegroundColor = ConsoleColor.Red; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.DarkYellow; Console.Write(" damage."); Console.ResetColor(); } Fight.HeroHP -= RandomPulledInternal; Console.Write("\nYou have {0} hit points remaining.", Fight.HeroHP); return(1); } if (choose == 3) { int RandomPulledInternal = m6Claws.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.DarkYellow; Console.Write("\n\tThe monster missed."); Console.ResetColor(); } else { Console.ForegroundColor = ConsoleColor.DarkYellow; Console.Write("\nThe monster hit you with his CLAWS for "); Console.ForegroundColor = ConsoleColor.Red; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.DarkYellow; Console.Write(" damage."); Console.ResetColor(); } Fight.HeroHP -= RandomPulledInternal; Console.Write("\nYou have {0} hit points remaining.", Fight.HeroHP); return(3); } return(0); }
public static int Attack() { switch (Fight.HeroLvl) { case 1: if (Lvl1Instantiated == false) { var weapon1 = new RandomBag <int>((0, 10), (1, 12), (2, 6), (3, 8), (4, 10), (5, 12), (6, 12), (7, 10), (8, 8), (9, 6), (15, 6)); WeaponPool = weapon1; Lvl1Instantiated = true; } int RandomPulledInternal = WeaponPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tYou Missed!"); Console.ResetColor(); return(RandomPulledInternal); } else if (RandomPulledInternal == 15) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Hit! "); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("\n\nYour attack did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 2: if (Lvl2Instantiated == false) { var weapon2 = new RandomBag <int>((0, 9), (1, 11), (2, 6), (3, 8), (4, 10), (5, 12), (6, 13), (7, 10), (8, 8), (9, 6), (16, 7)); WeaponPool = weapon2; Lvl2Instantiated = true; } RandomPulledInternal = WeaponPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tYou Missed!"); Console.ResetColor(); return(RandomPulledInternal); } else if (RandomPulledInternal == 16) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Hit! "); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("\n\nYour attack did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 3: if (Lvl3Instantiated == false) { var weapon3 = new RandomBag <int>((0, 8), (1, 10), (3, 6), (4, 6), (5, 8), (6, 8), (7, 10), (8, 12), (9, 10), (10, 8), (11, 6), (18, 8)); WeaponPool = weapon3; Lvl3Instantiated = true; } RandomPulledInternal = WeaponPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tYou Missed!"); Console.ResetColor(); return(RandomPulledInternal); } else if (RandomPulledInternal == 18) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Hit! "); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("\n\nYour attack did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 4: if (Lvl4Instantiated == false) { var weapon4 = new RandomBag <int>((0, 7), (1, 10), (4, 5), (5, 5), (6, 6), (7, 8), (8, 9), (9, 10), (10, 12), (11, 10), (12, 8), (20, 10)); WeaponPool = weapon4; Lvl4Instantiated = true; } RandomPulledInternal = WeaponPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tYou Missed!"); Console.ResetColor(); return(RandomPulledInternal); } else if (RandomPulledInternal == 20) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Hit! "); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("\n\nYour attack did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 5: if (Lvl5Instantiated == false) { var weapon5 = new RandomBag <int>((0, 6), (1, 7), (5, 5), (6, 6), (7, 7), (8, 9), (9, 9), (10, 10), (11, 12), (12, 10), (13, 9), (22, 10)); WeaponPool = weapon5; Lvl5Instantiated = true; } RandomPulledInternal = WeaponPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tYou Missed!"); Console.ResetColor(); return(RandomPulledInternal); } else if (RandomPulledInternal == 22) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Hit! "); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("\n\nYour attack did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 6: if (Lvl6Instantiated == false) { var weapon6 = new RandomBag <int>((0, 5), (1, 6), (6, 4), (7, 5), (8, 6), (9, 8), (10, 10), (11, 12), (12, 14), (13, 10), (14, 9), (24, 11)); WeaponPool = weapon6; Lvl6Instantiated = true; } RandomPulledInternal = WeaponPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tYou Missed!"); Console.ResetColor(); return(RandomPulledInternal); } else if (RandomPulledInternal == 24) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Hit! "); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("\n\nYour attack did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 7: if (Lvl7Instantiated == false) { var weapon7 = new RandomBag <int>((0, 4), (1, 6), (7, 4), (8, 5), (9, 6), (10, 7), (11, 10), (12, 10), (13, 12), (14, 14), (15, 10), (26, 12)); WeaponPool = weapon7; Lvl7Instantiated = true; } RandomPulledInternal = WeaponPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tYou Missed!"); Console.ResetColor(); return(RandomPulledInternal); } else if (RandomPulledInternal == 26) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Hit! "); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("\n\nYour attack did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 8: if (Lvl8Instantiated == false) { var weapon8 = new RandomBag <int>((0, 3), (1, 3), (8, 4), (9, 4), (10, 5), (11, 6), (12, 8), (13, 12), (14, 14), (15, 16), (16, 12), (29, 13)); WeaponPool = weapon8; Lvl8Instantiated = true; } RandomPulledInternal = WeaponPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tYou Missed!"); Console.ResetColor(); return(RandomPulledInternal); } else if (RandomPulledInternal == 29) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Hit! "); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("\n\nYour attack did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 9: if (Lvl9Instantiated == false) { var weapon9 = new RandomBag <int>((0, 2), (1, 2), (9, 4), (10, 5), (11, 8), (12, 9), (13, 11), (14, 13), (15, 14), (16, 10), (17, 8), (32, 14)); WeaponPool = weapon9; Lvl9Instantiated = true; } RandomPulledInternal = WeaponPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tYou Missed!"); Console.ResetColor(); return(RandomPulledInternal); } else if (RandomPulledInternal == 32) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Hit! "); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("\n\nYour attack did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 10: if (Lvl10Instantiated == false) { var weapon10 = new RandomBag <int>((0, 2), (1, 2), (10, 4), (11, 4), (12, 5), (13, 6), (14, 8), (15, 10), (16, 13), (17, 15), (18, 8), (19, 8), (35, 15)); WeaponPool = weapon10; Lvl10Instantiated = true; } RandomPulledInternal = WeaponPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\n\tYou Missed!"); Console.ResetColor(); return(RandomPulledInternal); } else if (RandomPulledInternal == 35) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Hit! "); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Cyan; Console.Write("\n\nYour attack did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); } return(0); }
public static int Magic() { switch (Fight.HeroLvl) { case 1: if (Lvl1Instantiated == false) { var magic1 = new RandomBag <int>((0, 10), (1, 10), (2, 18), (3, 32), (4, 24), (7, 6)); MagicPool = magic1; Lvl1Instantiated = true; } int RandomPulledInternal = MagicPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(1)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueFull(1); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(1)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueHalf(1); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 7) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana! "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour magic flame did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 2: if (Lvl2Instantiated == false) { var magic2 = new RandomBag <int>((0, 10), (1, 10), (4, 20), (5, 31), (6, 23), (11, 6)); MagicPool = magic2; Lvl2Instantiated = true; } RandomPulledInternal = MagicPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(2)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueFull(2); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(2)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueHalf(2); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 11) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana! "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour frozen darts did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 3: if (Lvl3Instantiated == false) { var magic3 = new RandomBag <int>((0, 10), (1, 10), (6, 22), (7, 30), (8, 21), (15, 7)); MagicPool = magic3; Lvl3Instantiated = true; } RandomPulledInternal = MagicPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(3)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueFull(3); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(3)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueHalf(3); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 15) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana! "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour plasma whip did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 4: if (Lvl4Instantiated == false) { var magic4 = new RandomBag <int>((0, 10), (1, 10), (8, 21), (9, 30), (10, 22), (19, 7)); MagicPool = magic4; Lvl4Instantiated = true; } RandomPulledInternal = MagicPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(4)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueFull(4); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(4)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueHalf(4); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 19) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana! "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour fireball did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 5: if (Lvl5Instantiated == false) { var magic5 = new RandomBag <int>((0, 10), (1, 10), (10, 20), (11, 31), (12, 21), (22, 8)); MagicPool = magic5; Lvl5Instantiated = true; } RandomPulledInternal = MagicPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(5)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueFull(5); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(5)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueHalf(5); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 22) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana! "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour winter's blade did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 6: if (Lvl6Instantiated == false) { var magic6 = new RandomBag <int>((0, 10), (1, 10), (12, 21), (13, 32), (14, 18), (24, 9)); MagicPool = magic6; Lvl6Instantiated = true; } RandomPulledInternal = MagicPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(6)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueFull(6); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(6)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueHalf(6); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 24) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana! "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour light jolt did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 7: if (Lvl7Instantiated == false) { var magic7 = new RandomBag <int>((0, 10), (1, 10), (15, 16), (16, 20), (17, 22), (18, 12), (28, 10)); MagicPool = magic7; Lvl7Instantiated = true; } RandomPulledInternal = MagicPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(7)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueFull(7); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(7)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueHalf(7); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 28) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana! "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour icicle storm did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 8: if (Lvl8Instantiated == false) { var Magic8 = new RandomBag <int>((0, 10), (1, 10), (17, 16), (18, 18), (19, 22), (20, 13), (30, 11)); MagicPool = Magic8; Lvl8Instantiated = true; } RandomPulledInternal = MagicPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(8)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueFull(8); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(8)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueHalf(8); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 30) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana! "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour cone of flames did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 9: if (Lvl9Instantiated == false) { var magic9 = new RandomBag <int>((0, 10), (1, 9), (19, 6), (20, 8), (21, 14), (22, 22), (23, 10), (24, 9), (34, 12)); MagicPool = magic9; Lvl9Instantiated = true; } RandomPulledInternal = MagicPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(9)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueFull(9); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(9)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueHalf(9); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 34) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana! "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour ball lightning did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); case 10: if (Lvl10Instantiated == false) { var magic10 = new RandomBag <int>((0, 10), (1, 8), (21, 6), (22, 6), (23, 8), (24, 12), (25, 18), (26, 10), (27, 8), (38, 14)); MagicPool = magic10; Lvl10Instantiated = true; } RandomPulledInternal = MagicPool.GetRandom(); if (RandomPulledInternal == 0) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueFull(10)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueFull(10); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\n\tYou Healed "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(HealLookup.GetHealValueHalf(10)); Console.ForegroundColor = ConsoleColor.Green; Console.Write(" hit points."); Console.ResetColor(); Fight.HeroHP += HealLookup.GetHealValueHalf(10); if (Fight.HeroHP > Fight.HeroHPMax) { Fight.HeroHP = Fight.HeroHPMax; } Console.ForegroundColor = ConsoleColor.Green; Console.Write("\n\tYour current hit points are "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("{0}", Fight.HeroHP); Console.ResetColor(); return(0); } else if (RandomPulledInternal == 38) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("\n\n\tCritical Arcana! "); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" damage!"); Console.ResetColor(); return(RandomPulledInternal); } Console.ForegroundColor = ConsoleColor.Magenta; Console.Write("\n\nYour coruscating blaze did "); Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(RandomPulledInternal); Console.ForegroundColor = ConsoleColor.Magenta; Console.Write(" damage."); Console.ResetColor(); return(RandomPulledInternal); default: return(0); } }