private void Start() { animation_time.Start(); current_animation = animated_sprite.GetDefaultAnimation(); random_offset = RandFloat.GetMagnitude(3600.0f); }
static public Vector2 GetJitteredDirectionAngleInRadians(this Vector2 item, float magnitude) { return(item.GetAdjustDirectionAngleInRadians(RandFloat.GetMagnitude(magnitude))); }
static public Vector2 GetJitteredDirectionAngleInCustom(this Vector2 item, float magnitude, float period) { return(item.GetAdjustDirectionAngleInCustom(RandFloat.GetMagnitude(magnitude), period)); }
public Signal_Generator_Time() { random_offset = RandFloat.GetMagnitude(3600.0f); }