///// public static void Brownian(object value) { ParticleRB particle = value as ParticleRB; Vector3 mForce = rand.CircleV3() * particle.speed; particle.RB.AddForce(mForce, ForceMode.Force); }
///// public static void Brownian(object value) { Particle particle = value as Particle; Transform transform = particle.transform; Vector3 position = transform.position; position += rand.CircleV3() * particle.speed * Time.deltaTime; transform.position = position; }