private void GeneralSettings(RageSpline rageSpline) { EditorGUIUtility.LookLikeControls(170f, 10f); GuiExtensions.Vertical (GUI.skin.box, ( ) => { GuiExtensions.Horizontal (( ) => EditorGUILayout.LabelField (" General:", "")); var vDensity = EditorGUILayout.IntField(" Vertex density", rageSpline.VertexDensity); if (_currentVertexDensity != vDensity) { _currentVertexDensity = vDensity; rageSpline.VertexDensity = vDensity; } var vCount = EditorGUILayout.IntField (" Vertex count", !rageSpline.lowQualityRender ? rageSpline.GetVertexCount() : rageSpline.vertexCount); if (vCount != _currentVertexCount) { _currentVertexCount = vCount; rageSpline.SetVertexCount(vCount); } rageSpline.SetAntialiasingWidth (EditorGUILayout.FloatField (" Anti-aliasing width", rageSpline.GetAntialiasingWidth())); rageSpline.SetOptimize (EditorGUILayout.Toggle (" Optimize", rageSpline.GetOptimize())); if (rageSpline.GetOptimize()) rageSpline.SetOptimizeAngle(EditorGUILayout.FloatField(" Optimize Angle", rageSpline.GetOptimizeAngle())); rageSpline.PerspectiveMode = EditorGUILayout.Toggle(" 3D Mode", rageSpline.PerspectiveMode); if (rageSpline.CurrentPerspective != rageSpline.PerspectiveMode) { rageSpline.SwitchPerspectiveMode(); EditorUtility.SetDirty(target); rageSpline.CurrentPerspective = rageSpline.PerspectiveMode; rageSpline.RefreshMeshInEditor(true,true,true); } displayOptions = EditorGUILayout.Foldout(displayOptions, " Display Options"); if (displayOptions) { rageSpline.showSplineGizmos = EditorGUILayout.Toggle(" Show spline gizmos", rageSpline.showSplineGizmos); rageSpline.showOtherGizmos = EditorGUILayout.Toggle(" Show other gizmos", rageSpline.showOtherGizmos); rageSpline.showWireFrameInEditor = EditorGUILayout.Toggle(" Show wireframe", rageSpline.showWireFrameInEditor); rageSpline.hideHandles = !(EditorGUILayout.Toggle(" Show handles", !rageSpline.hideHandles)); rageSpline.ShowTriangleCount = EditorGUILayout.Toggle(" Show tri count", rageSpline.ShowTriangleCount); if (rageSpline.ShowTriangleCount) EditorGUILayout.FloatField(" Triangle Count", rageSpline.GetTriangleCount()); } }); EditorGUILayout.Separator(); }