protected override void ReadData(ESPReader reader) { using (MemoryStream stream = new MemoryStream(reader.ReadBytes(size))) using (ESPReader subReader = new ESPReader(stream, reader.Plugin)) { try { Stimpack.ReadBinary(subReader); SuperStimpack.ReadBinary(subReader); RadX.ReadBinary(subReader); RadAway.ReadBinary(subReader); MedX.ReadBinary(subReader); PerkParalysis.ReadBinary(subReader); PlayerFaction.ReadBinary(subReader); MysteriousStrangerNPC.ReadBinary(subReader); MysteriousStrangerFaction.ReadBinary(subReader); DefaultMusic.ReadBinary(subReader); BattleMusic.ReadBinary(subReader); DeathMusic.ReadBinary(subReader); SuccessMusic.ReadBinary(subReader); LevelUpMusic.ReadBinary(subReader); PlayerVoiceMale.ReadBinary(subReader); PlayerVoiceMaleChild.ReadBinary(subReader); PlayerVoiceFemale.ReadBinary(subReader); PlayerVoiceFemaleChild.ReadBinary(subReader); EatPackageDefaultFood.ReadBinary(subReader); EveryActorAbility.ReadBinary(subReader); DrugWearsOffImageSpace.ReadBinary(subReader); DoctorsBag.ReadBinary(subReader); MissFortuneNPC.ReadBinary(subReader); MissFortuneFaction.ReadBinary(subReader); MeltdownExplosion.ReadBinary(subReader); UnarmedPowerAttackForward.ReadBinary(subReader); UnarmedPowerAttackBackward.ReadBinary(subReader); UnarmedPowerAttackLeft.ReadBinary(subReader); UnarmedPowerAttackRight.ReadBinary(subReader); UnarmedPowerAttackCrouch.ReadBinary(subReader); UnarmedPowerAttackCounter.ReadBinary(subReader); SpotterEffect.ReadBinary(subReader); ItemDetectedEffect.ReadBinary(subReader); CateyeMobileEffect.ReadBinary(subReader); } catch { return; } } }
protected override void WriteData(ESPWriter writer) { Stimpack.WriteBinary(writer); SuperStimpack.WriteBinary(writer); RadX.WriteBinary(writer); RadAway.WriteBinary(writer); MedX.WriteBinary(writer); PerkParalysis.WriteBinary(writer); PlayerFaction.WriteBinary(writer); MysteriousStrangerNPC.WriteBinary(writer); MysteriousStrangerFaction.WriteBinary(writer); DefaultMusic.WriteBinary(writer); BattleMusic.WriteBinary(writer); DeathMusic.WriteBinary(writer); SuccessMusic.WriteBinary(writer); LevelUpMusic.WriteBinary(writer); PlayerVoiceMale.WriteBinary(writer); PlayerVoiceMaleChild.WriteBinary(writer); PlayerVoiceFemale.WriteBinary(writer); PlayerVoiceFemaleChild.WriteBinary(writer); EatPackageDefaultFood.WriteBinary(writer); EveryActorAbility.WriteBinary(writer); DrugWearsOffImageSpace.WriteBinary(writer); DoctorsBag.WriteBinary(writer); MissFortuneNPC.WriteBinary(writer); MissFortuneFaction.WriteBinary(writer); MeltdownExplosion.WriteBinary(writer); UnarmedPowerAttackForward.WriteBinary(writer); UnarmedPowerAttackBackward.WriteBinary(writer); UnarmedPowerAttackLeft.WriteBinary(writer); UnarmedPowerAttackRight.WriteBinary(writer); UnarmedPowerAttackCrouch.WriteBinary(writer); UnarmedPowerAttackCounter.WriteBinary(writer); SpotterEffect.WriteBinary(writer); ItemDetectedEffect.WriteBinary(writer); CateyeMobileEffect.WriteBinary(writer); }
protected override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("Stimpack", false, out subEle)) { Stimpack.ReadXML(subEle, master); } if (ele.TryPathTo("SuperStimpack", false, out subEle)) { SuperStimpack.ReadXML(subEle, master); } if (ele.TryPathTo("RadX", false, out subEle)) { RadX.ReadXML(subEle, master); } if (ele.TryPathTo("RadAway", false, out subEle)) { RadAway.ReadXML(subEle, master); } if (ele.TryPathTo("MedX", false, out subEle)) { MedX.ReadXML(subEle, master); } if (ele.TryPathTo("PerkParalysis", false, out subEle)) { PerkParalysis.ReadXML(subEle, master); } if (ele.TryPathTo("PlayerFaction", false, out subEle)) { PlayerFaction.ReadXML(subEle, master); } if (ele.TryPathTo("MysteriousStrangerNPC", false, out subEle)) { MysteriousStrangerNPC.ReadXML(subEle, master); } if (ele.TryPathTo("MysteriousStrangerFaction", false, out subEle)) { MysteriousStrangerFaction.ReadXML(subEle, master); } if (ele.TryPathTo("DefaultMusic", false, out subEle)) { DefaultMusic.ReadXML(subEle, master); } if (ele.TryPathTo("BattleMusic", false, out subEle)) { BattleMusic.ReadXML(subEle, master); } if (ele.TryPathTo("DeathMusic", false, out subEle)) { DeathMusic.ReadXML(subEle, master); } if (ele.TryPathTo("SuccessMusic", false, out subEle)) { SuccessMusic.ReadXML(subEle, master); } if (ele.TryPathTo("LevelUpMusic", false, out subEle)) { LevelUpMusic.ReadXML(subEle, master); } if (ele.TryPathTo("PlayerVoice/Male", false, out subEle)) { PlayerVoiceMale.ReadXML(subEle, master); } if (ele.TryPathTo("PlayerVoice/MaleChild", false, out subEle)) { PlayerVoiceMaleChild.ReadXML(subEle, master); } if (ele.TryPathTo("PlayerVoice/Female", false, out subEle)) { PlayerVoiceFemale.ReadXML(subEle, master); } if (ele.TryPathTo("PlayerVoice/FemaleChild", false, out subEle)) { PlayerVoiceFemaleChild.ReadXML(subEle, master); } if (ele.TryPathTo("EatPackageDefaultFood", false, out subEle)) { EatPackageDefaultFood.ReadXML(subEle, master); } if (ele.TryPathTo("EveryActorAbility", false, out subEle)) { EveryActorAbility.ReadXML(subEle, master); } if (ele.TryPathTo("DrugWearsOffImageSpace", false, out subEle)) { DrugWearsOffImageSpace.ReadXML(subEle, master); } if (ele.TryPathTo("DoctorsBag", false, out subEle)) { DoctorsBag.ReadXML(subEle, master); } if (ele.TryPathTo("MissFortuneNPC", false, out subEle)) { MissFortuneNPC.ReadXML(subEle, master); } if (ele.TryPathTo("MissFortuneFaction", false, out subEle)) { MissFortuneFaction.ReadXML(subEle, master); } if (ele.TryPathTo("MeltdownExplosion", false, out subEle)) { MeltdownExplosion.ReadXML(subEle, master); } if (ele.TryPathTo("UnarmedPowerAttack/Forward", false, out subEle)) { UnarmedPowerAttackForward.ReadXML(subEle, master); } if (ele.TryPathTo("UnarmedPowerAttack/Backward", false, out subEle)) { UnarmedPowerAttackBackward.ReadXML(subEle, master); } if (ele.TryPathTo("UnarmedPowerAttack/Left", false, out subEle)) { UnarmedPowerAttackLeft.ReadXML(subEle, master); } if (ele.TryPathTo("UnarmedPowerAttack/Right", false, out subEle)) { UnarmedPowerAttackRight.ReadXML(subEle, master); } if (ele.TryPathTo("UnarmedPowerAttack/Crouch", false, out subEle)) { UnarmedPowerAttackCrouch.ReadXML(subEle, master); } if (ele.TryPathTo("UnarmedPowerAttack/Counter", false, out subEle)) { UnarmedPowerAttackCounter.ReadXML(subEle, master); } if (ele.TryPathTo("SpotterEffect", false, out subEle)) { SpotterEffect.ReadXML(subEle, master); } if (ele.TryPathTo("ItemDetectedEffect", false, out subEle)) { ItemDetectedEffect.ReadXML(subEle, master); } if (ele.TryPathTo("CateyeMobileEffect", false, out subEle)) { CateyeMobileEffect.ReadXML(subEle, master); } }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("Stimpack", true, out subEle); Stimpack.WriteXML(subEle, master); ele.TryPathTo("SuperStimpack", true, out subEle); SuperStimpack.WriteXML(subEle, master); ele.TryPathTo("RadX", true, out subEle); RadX.WriteXML(subEle, master); ele.TryPathTo("RadAway", true, out subEle); RadAway.WriteXML(subEle, master); ele.TryPathTo("MedX", true, out subEle); MedX.WriteXML(subEle, master); ele.TryPathTo("PerkParalysis", true, out subEle); PerkParalysis.WriteXML(subEle, master); ele.TryPathTo("PlayerFaction", true, out subEle); PlayerFaction.WriteXML(subEle, master); ele.TryPathTo("MysteriousStrangerNPC", true, out subEle); MysteriousStrangerNPC.WriteXML(subEle, master); ele.TryPathTo("MysteriousStrangerFaction", true, out subEle); MysteriousStrangerFaction.WriteXML(subEle, master); ele.TryPathTo("DefaultMusic", true, out subEle); DefaultMusic.WriteXML(subEle, master); ele.TryPathTo("BattleMusic", true, out subEle); BattleMusic.WriteXML(subEle, master); ele.TryPathTo("DeathMusic", true, out subEle); DeathMusic.WriteXML(subEle, master); ele.TryPathTo("SuccessMusic", true, out subEle); SuccessMusic.WriteXML(subEle, master); ele.TryPathTo("LevelUpMusic", true, out subEle); LevelUpMusic.WriteXML(subEle, master); ele.TryPathTo("PlayerVoice/Male", true, out subEle); PlayerVoiceMale.WriteXML(subEle, master); ele.TryPathTo("PlayerVoice/MaleChild", true, out subEle); PlayerVoiceMaleChild.WriteXML(subEle, master); ele.TryPathTo("PlayerVoice/Female", true, out subEle); PlayerVoiceFemale.WriteXML(subEle, master); ele.TryPathTo("PlayerVoice/FemaleChild", true, out subEle); PlayerVoiceFemaleChild.WriteXML(subEle, master); ele.TryPathTo("EatPackageDefaultFood", true, out subEle); EatPackageDefaultFood.WriteXML(subEle, master); ele.TryPathTo("EveryActorAbility", true, out subEle); EveryActorAbility.WriteXML(subEle, master); ele.TryPathTo("DrugWearsOffImageSpace", true, out subEle); DrugWearsOffImageSpace.WriteXML(subEle, master); ele.TryPathTo("DoctorsBag", true, out subEle); DoctorsBag.WriteXML(subEle, master); ele.TryPathTo("MissFortuneNPC", true, out subEle); MissFortuneNPC.WriteXML(subEle, master); ele.TryPathTo("MissFortuneFaction", true, out subEle); MissFortuneFaction.WriteXML(subEle, master); ele.TryPathTo("MeltdownExplosion", true, out subEle); MeltdownExplosion.WriteXML(subEle, master); ele.TryPathTo("UnarmedPowerAttack/Forward", true, out subEle); UnarmedPowerAttackForward.WriteXML(subEle, master); ele.TryPathTo("UnarmedPowerAttack/Backward", true, out subEle); UnarmedPowerAttackBackward.WriteXML(subEle, master); ele.TryPathTo("UnarmedPowerAttack/Left", true, out subEle); UnarmedPowerAttackLeft.WriteXML(subEle, master); ele.TryPathTo("UnarmedPowerAttack/Right", true, out subEle); UnarmedPowerAttackRight.WriteXML(subEle, master); ele.TryPathTo("UnarmedPowerAttack/Crouch", true, out subEle); UnarmedPowerAttackCrouch.WriteXML(subEle, master); ele.TryPathTo("UnarmedPowerAttack/Counter", true, out subEle); UnarmedPowerAttackCounter.WriteXML(subEle, master); ele.TryPathTo("SpotterEffect", true, out subEle); SpotterEffect.WriteXML(subEle, master); ele.TryPathTo("ItemDetectedEffect", true, out subEle); ItemDetectedEffect.WriteXML(subEle, master); ele.TryPathTo("CateyeMobileEffect", true, out subEle); CateyeMobileEffect.WriteXML(subEle, master); }