public void InitalizeToDefault()
        {
            playerName = "Please pass me";

            //Level
            gameLevelIndex  = CurrentSceneIndex;
            spawnPointIndex = 0;

            //Stats
            level      = 1;
            profession = ProfessionTypes.Warrior;
            race       = RacialTypes.FireBirds;

            attributes     = new PlayerAttribute(profession);
            stats          = new PlayerStats(attributes);
            abilityLoadout = new PlayerAbilityLoadout(race);

            bagItems           = new ItemSaveFile[BagSlots];
            consumableBarItems = new ItemSaveFile[ConsumableBarSlots];
            equipmentItems     = new ItemSaveFile[EquipmentSlots];
            ArrayPopulate(bagItems, BagSlots);
            ArrayPopulate(consumableBarItems, ConsumableBarSlots);
            ArrayPopulate(equipmentItems, EquipmentSlots);

            hp    = stats.HPMax;
            mp    = stats.MPMax;
            ap    = stats.APMax;
            money = 5000;

            hairColor = Color.red;
            eyeColor  = Color.yellow;
            headColor = Color.white;
            bodyColor = Color.blue;
        }
        public PlayerAbilityLoadout(RacialTypes race)
        {
            abilities[0] = AbilityTypes.Slash;
            abilities[1] = AbilityTypes.Whirl;

            SetRace(race);
        }
        public void SetRace(RacialTypes race)
        {
            switch (race)
            {
            case RacialTypes.FireBirds:
                abilities[2] = AbilityTypes.FireLob;

                break;

            case RacialTypes.IceFrogs:
                abilities[2] = AbilityTypes.IcyBlast;
                break;
            }
        }