Example #1
0
    public void ArrangeGrid()
    {
        System.Random rnd       = new System.Random();
        List <iRacer> GridOrder = Racers.OrderBy(item => rnd.Next()).ToList <iRacer>();

        goStartingLine = GameObject.Find("StartingLine");
        Transform SL = goStartingLine.transform;

        goChequeredFlag = SL.Find("ChequeredFlag").gameObject;
        goChequeredFlag.SetActive(false);
        int Pos = 0;

        foreach (iRacer r in GridOrder)
        {
            int row = Pos % 3;
            int col = Pos / 3;
            Pos++;
            r.SetPos(SL.position + SL.rotation * (Vector3.left * (-4 + 4 * row) + Vector3.back * 6 * col + Vector3.up * 0.5f));
            r.SetRot(SL.rotation);
            r.goRacer.GetComponent <Rigidbody>().velocity = Vector3.zero;
        }
        Road.Instance.RemoveRuts();
        if (Main.Instance.Ghost && PlayerManager.Type != "Replayer")
        {
            DrivingPlayManager.Current.GhostCarManager.VehicleController.Init();
        }
        LapStats    = new List <LapStat>();
        PlayerRacer = DrivingPlayManager.Current.PlayerCarManager.Racer;
    }
Example #2
0
 /// <summary>
 /// Сама проверка окончания
 /// </summary>
 /// <param name="obj"></param>
 private void CheckDo(object obj)
 {
     if (Racers.Count(x => x.IsFinished) == Racers.Count)
     {
         _timer.Dispose();
         IsAllFinished = true;
         OnFinishHandler?.Invoke();
         //Отсортируем по времени и выведем таблицу
         var list = Racers.OrderBy(x => x.ElapsedTime).ToList();
         for (var i = 0; i < list.Count; i++)
         {
             list[i].Place = i + 1;
             FinishedRacers.Add(list[i]);
         }
     }
 }