public void FinishRace() { RaceEndTime = DateTime.Now; RaceFinished?.Invoke(Name, rank, DateTime.Now); Running = false; Speed = 0; }
private void FinishRace() { _timer.Stop(); _timer.Elapsed -= OnTimedEvent; RaceFinished?.Invoke(this, new RaceFinishedEventArgs(GetFinishedPlacements())); if (DriversChanged != null) { foreach (Delegate d in DriversChanged.GetInvocationList()) { DriversChanged -= (EventHandler <DriversChangedEventArgs>)d; } } }
//stop race public void Stop() { _timer.Stop(); SaveTimeBroken(); RaceFinished?.Invoke(this, new RaceFinishedArgs() { Eindstand = eindstand, Track = Track }); // ask if they want to see the next race string tekst = Console.ReadLine(); while (tekst != "y") { tekst = Console.ReadLine(); } StartNextRace?.Invoke(this, EventArgs.Empty); }
private void OnTriggerEnter(Collider other) { if (other.transform.root.tag == "Player" && IsEnabled) { Debug.Log($"Checkpoint reached: {gameObject.name}"); if (nextCheckpoint != null) { nextCheckpoint.IsEnabled = true; } if (isFinishLine && !isRaceFinished) { isRaceFinished = true; Debug.Log("Race finished!"); RaceFinished?.Invoke(); } } }