Example #1
0
 public override bool Matches(Item item)
 {
     return(RaceDefinitions.GetRequiredRace(item) == Race.Elf);
 }
Example #2
0
        public override void AddNameProperties(ObjectPropertyList list)
        {
            base.AddNameProperties(list);

            if (m_GorgonLenseCharges > 0)
            {
                list.Add(1112590, m_GorgonLenseCharges.ToString()); //Gorgon Lens Charges: ~1_val~
            }
            #region Mondain's Legacy Sets
            if (IsSetItem)
            {
                list.Add(1080240, Pieces.ToString()); // Part of a Jewelry Set (~1_val~ pieces)

                if (SetID == SetItem.Bestial)
                {
                    list.Add(1151541, BestialSetHelper.GetTotalBerserk(this).ToString()); // Berserk ~1_VAL~
                }
                if (BardMasteryBonus)
                {
                    list.Add(1151553); // Activate: Bard Mastery Bonus x2<br>(Effect: 1 min. Cooldown: 30 min.)
                }
                if (m_SetEquipped)
                {
                    list.Add(1080241); // Full Jewelry Set Present
                    SetHelper.GetSetProperties(list, this);
                }
            }
            #endregion

            m_NegativeAttributes.GetProperties(list, this);
            m_AosSkillBonuses.GetProperties(list);

            int prop;

            if (RaceDefinitions.GetRequiredRace(this) == Race.Elf)
            {
                list.Add(1075086); // Elves Only
            }
            else if (RaceDefinitions.GetRequiredRace(this) == Race.Gargoyle)
            {
                list.Add(1111709); // Gargoyles Only
            }

            if ((prop = ArtifactRarity) > 0)
            {
                list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~
            }
            if (m_TalismanProtection != null && !m_TalismanProtection.IsEmpty && m_TalismanProtection.Amount > 0)
            {
                list.Add(1072387, "{0}\t{1}", m_TalismanProtection.Name != null ? m_TalismanProtection.Name.ToString() : "Unknown", m_TalismanProtection.Amount); // ~1_NAME~ Protection: +~2_val~%
            }
            #region SA
            if ((prop = m_SAAbsorptionAttributes.EaterFire) != 0)
            {
                list.Add(1113593, prop.ToString()); // Fire Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterCold) != 0)
            {
                list.Add(1113594, prop.ToString()); // Cold Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterPoison) != 0)
            {
                list.Add(1113595, prop.ToString()); // Poison Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterEnergy) != 0)
            {
                list.Add(1113596, prop.ToString()); // Energy Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterKinetic) != 0)
            {
                list.Add(1113597, prop.ToString()); // Kinetic Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.EaterDamage) != 0)
            {
                list.Add(1113598, prop.ToString()); // Damage Eater ~1_Val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceFire) != 0)
            {
                list.Add(1113691, prop.ToString()); // Fire Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceCold) != 0)
            {
                list.Add(1113692, prop.ToString()); // Cold Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonancePoison) != 0)
            {
                list.Add(1113693, prop.ToString()); // Poison Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceEnergy) != 0)
            {
                list.Add(1113694, prop.ToString()); // Energy Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.ResonanceKinetic) != 0)
            {
                list.Add(1113695, prop.ToString()); // Kinetic Resonance ~1_val~%
            }
            if ((prop = m_SAAbsorptionAttributes.CastingFocus) != 0)
            {
                list.Add(1113696, prop.ToString()); // Casting Focus ~1_val~%
            }
            #endregion

            if ((prop = m_AosAttributes.SpellChanneling) != 0)
            {
                list.Add(1060482); // spell channeling
            }
            if ((prop = m_AosAttributes.NightSight) != 0)
            {
                list.Add(1060441); // night sight
            }
            if ((prop = m_AosAttributes.BonusStr) != 0)
            {
                list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
            }
            if ((prop = m_AosAttributes.BonusDex) != 0)
            {
                list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
            }
            if ((prop = m_AosAttributes.BonusInt) != 0)
            {
                list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
            }
            if ((prop = m_AosAttributes.BonusHits) != 0)
            {
                list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
            }
            if ((prop = m_AosAttributes.BonusStam) != 0)
            {
                list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
            }
            if ((prop = m_AosAttributes.BonusMana) != 0)
            {
                list.Add(1060439, prop.ToString()); // mana increase ~1_val~
            }
            if ((prop = m_AosAttributes.RegenHits) != 0)
            {
                list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.RegenStam) != 0)
            {
                list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.RegenMana) != 0)
            {
                list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
            }
            if ((prop = m_AosAttributes.Luck) != 0)
            {
                list.Add(1060436, prop.ToString()); // luck ~1_val~
            }
            if ((prop = m_AosAttributes.EnhancePotions) != 0)
            {
                list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
            }
            if ((prop = m_AosAttributes.ReflectPhysical) != 0)
            {
                list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
            }
            if ((prop = m_AosAttributes.AttackChance) != 0)
            {
                list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
            }
            if ((prop = m_AosAttributes.WeaponSpeed) != 0)
            {
                list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
            }
            if ((prop = m_AosAttributes.WeaponDamage) != 0)
            {
                list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
            }
            if ((prop = m_AosAttributes.DefendChance) != 0)
            {
                list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
            }
            if ((prop = m_AosAttributes.CastRecovery) != 0)
            {
                list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
            }
            if ((prop = m_AosAttributes.CastSpeed) != 0)
            {
                list.Add(1060413, prop.ToString()); // faster casting ~1_val~
            }
            if ((prop = m_AosAttributes.SpellDamage) != 0)
            {
                list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
            }
            if ((prop = m_AosAttributes.LowerManaCost) != 0)
            {
                list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
            }
            if ((prop = m_AosAttributes.LowerRegCost) != 0)
            {
                list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
            }
            if ((prop = m_AosAttributes.IncreasedKarmaLoss) != 0)
            {
                list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
            }
            base.AddResistanceProperties(list);

            if (m_HitPoints >= 0 && m_MaxHitPoints > 0)
            {
                list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~
            }
            if (IsSetItem && !m_SetEquipped)
            {
                list.Add(1072378); // <br>Only when full set is present:
                SetHelper.GetSetProperties(list, this);
            }
        }
Example #3
0
                protected override void OnTarget(Mobile from, object targeted)
                {
                    if (!(targeted is Item targetitem) || Potion.Deleted)
                    {
                        return;
                    }

                    if (!Potion.IsChildOf(from.Backpack) || !targetitem.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it.
                        return;
                    }

                    var ip = new ItemProps {
                        Item = targetitem, Props = Mannequin.FindMagicalItemProperty(targetitem)
                    };

                    if (IsSource)
                    {
                        Potion.Source = ip;
                    }
                    else
                    {
                        if (Potion.CheckMagicalItem(ip.Props))
                        {
                            from.SendLocalizedMessage(1159504); // The destination item must be free of any magical properties.
                            return;
                        }

                        if (targetitem.HasSocket <Transmogrified>())
                        {
                            from.Send(new AsciiMessage(-1, -1, MessageType.Label, 946, 3, "System", "This item has already been transmogrified."));
                        }
                        else
                        {
                            Potion.Destination = ip;
                        }
                    }

                    int message = 0;

                    if (targetitem.Layer != Potion.ItemLayer)
                    {
                        message = Potion.ValidFailMessage;
                    }
                    else if (Potion.Destination != null && Potion.Destination.Item != null && !Potion.Destination.Item.Deleted &&
                             Potion.Source != null && Potion.Source.Item != null && !Potion.Source.Item.Deleted)
                    {
                        if (Potion.Destination.Item == Potion.Source.Item)
                        {
                            message = 1159518; // You may not set the source and destination objects to the same object!
                        }
                        else if (RaceDefinitions.GetRequiredRace(Potion.Destination.Item) != RaceDefinitions.GetRequiredRace(Potion.Source.Item))
                        {
                            message = 1159560; // You may not set the source and destination objects to objects of different race requirements.
                        }
                        else if (!Potion.CheckRules())
                        {
                            message = Potion.ValidFailMessage;
                        }
                        else if (Potion.Destination.Props.Except(Potion.Source.Props).Any(x => x is MedableArmorProperty))
                        {
                            message = 1159678; // Both source and destination objects must allow the use of the meditation skill (medable) or both block the meditation skill (non-medable).
                        }
                    }

                    if (message == 0)
                    {
                        from.CloseGump(typeof(BaseTransmogrificationPotionGump));
                        from.SendGump(new BaseTransmogrificationPotionGump(Potion));
                    }
                    else
                    {
                        if (IsSource)
                        {
                            Potion.Source = null;
                        }
                        else
                        {
                            Potion.Destination = null;
                        }

                        from.SendLocalizedMessage(message);
                    }
                }