public void Treat(RaceBase race) { int hp = (100 - race.Health) / 2; race.Health += hp; Console.WriteLine("\n" + race.GetType().Name.ToString() + ": Restores health = " + hp + " hp"); }
public void Ressurect(RaceBase race) { if (race.Health <= 0) { race.Health = 100; Console.WriteLine(race.GetType().Name.ToString() + ": I'm alive again! (100 hp)"); } }
public void Accelerate(RaceBase race) { race.ImpactForce = race.ImpactForce * 2; Console.WriteLine(race.GetType().Name.ToString() + ": Strong acceleration = " + race.ImpactForce.ToString()); }