Example #1
0
        public static List <RaceAbility> GetListOfRaceAbility()
        {
            List <RaceAbility> raceAbilities = new List <RaceAbility>();

            raceAbilities.Add(GetSampleRaceAbility());
            RaceAbility DraconicAncestry = new RaceAbility
            {
                RaceAbility_id = Guid.Parse("7c8cd172-b0a2-441f-bf50-00e508c4f01f"),
                Race_id        = Guid.Parse("e20f4d29-e2c6-4b7d-8fbf-8f1fa4dc5e78"),
                Name           = "Draconic Ancestry",
                Description    = "Breathe and do damage based upon your species of dragon"
            };

            raceAbilities.Add(DraconicAncestry);
            RaceAbility MountainBorn = new RaceAbility
            {
                RaceAbility_id = Guid.Parse("61efef74-a2f7-4b8f-9b81-56c16dcff4ce"),
                Race_id        = Guid.Parse("86a5c77c-b740-4bdb-bbe4-c1d19198a4dd"),
                Name           = "Mountain Born",
                Description    = "You have natural resistance to Cold Damage."
            };

            raceAbilities.Add(MountainBorn);

            return(raceAbilities);
        }
Example #2
0
        public static RaceAbility GetSampleRaceAbility()
        {
            RaceAbility DarkVision = new RaceAbility
            {
                RaceAbility_id = Guid.Parse("14fda1c5-ff50-4a28-bde0-76a907dda2bc"),
                Race_id        = Guid.Parse("e482542d-f06a-4708-b436-d3771c7a8e40"),
                Name           = "DarkVision",
                Description    = "You have 60 feet of dark vision."
            };

            return(DarkVision);
        }
Example #3
0
 public void RemoveRaceAbility(RaceAbility toBeRemoved)
 {
     _worker.Races.RemoveRaceAbility(toBeRemoved);
 }
Example #4
0
 public void AddRaceAbility(RaceAbility raceAbility)
 {
     _worker.Races.AddRaceAbility(raceAbility);
 }
 public void RemoveRaceAbility(RaceAbility toBeRemoved)
 {
     _raceContext.RaceAbilities.Remove(toBeRemoved);
 }
 public void AddRaceAbility(RaceAbility raceAbility)
 {
     _raceContext.RaceAbilities.Add(raceAbility);
 }