Example #1
0
        private void CreateRTHandles(Vector2Int dim)
        {
            m_RTSize = dim;

            var r    = RTUtils.GetDescriptorRW(dim.x, dim.y, 0, RenderTextureFormat.RFloat);
            var rg   = RTUtils.GetDescriptorRW(dim.x, dim.y, 0, RenderTextureFormat.RGFloat);
            var argb = RTUtils.GetDescriptorRW(dim.x, dim.y, 0, RenderTextureFormat.ARGBFloat);

            for (int i = 0; i < 2; i++)
            {
                m_HeightmapRT[i] = RTUtils.GetNewHandle(r).WithName("HydroErosion_Height" + i);
                m_WaterRT[i]     = RTUtils.GetNewHandle(r).WithName("HydroErosion_Water" + i);
                m_WaterVelRT[i]  = RTUtils.GetNewHandle(rg).WithName("HydroErosion_WaterVel" + i);
                m_FluxRT[i]      = RTUtils.GetNewHandle(argb).WithName("HydroErosion_Flux" + i);
                m_SedimentRT[i]  = RTUtils.GetNewHandle(r).WithName("HydroErosion_Sediment" + i);

                m_HeightmapRT[i].RT.Create();
                m_WaterRT[i].RT.Create();
                m_WaterVelRT[i].RT.Create();
                m_FluxRT[i].RT.Create();
                m_SedimentRT[i].RT.Create();
            }

            m_ErodedRT = RTUtils.GetNewHandle(r).WithName("HydroErosion_Eroded");
            m_ErodedRT.RT.Create();

            m_HardnessRT = RTUtils.GetNewHandle(r).WithName("HydroErosion_Hardness");
            m_HardnessRT.RT.Create();
        }
Example #2
0
        public void RTHandle_Release_New()
        {
            var handle = RTUtils.GetNewHandle(descriptor);

            Assert.True(RTUtils.GetHandleCount() == m_PrevRTHandleCount + 1);
            RTUtils.Release(handle);
            Assert.True(RTUtils.GetHandleCount() == m_PrevRTHandleCount);
        }
Example #3
0
 /// <summary>
 /// Gather/Create all added RTHandles using the provided width, height, and depth value, if provided
 /// <param name="width">The width of the RTHandles to gather</param>
 /// <param name="height">The height of the RTHandles to gather</param>
 /// <param name="depth">The optional depth of the RTHandles to gather</param>
 /// <returns></returns>
 /// </summary>
 public void GatherRTHandles(int width, int height, int depth = 0)
 {
     foreach (int key in m_Hashes)
     {
         var desc = new RenderTextureDescriptor(width, height, m_Formats[key], depth);
         m_Handles[key] = RTUtils.GetNewHandle(desc);
         m_Handles[key].RT.Create();
     }
 }