Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            graphics.PreferredBackBufferWidth  = GraphicsDevice.DisplayMode.Width;
            graphics.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height;
            graphics.IsFullScreen = true;
            graphics.ApplyChanges();

            // TODO: Add your initialization logic here
            primitives2D = new Primitives2D();
            rtsRendrer   = new RTSGeometryRenderer();

            base.Initialize();
        }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            graphics.PreferredBackBufferWidth  = GraphicsDevice.DisplayMode.Width;
            graphics.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height;
            graphics.IsFullScreen = true;
            graphics.ApplyChanges();

            rtsRendrer = new RTSGeometryRenderer();

            displayWidth  = GraphicsDevice.DisplayMode.Width;
            displayHeight = GraphicsDevice.DisplayMode.Height;

            centerHorR   = 0.25f * displayWidth;
            centerHorL   = 0.75f * displayWidth;
            centerVertL  = 0.5f * displayHeight;
            centerVertR  = 0.5f * displayHeight;
            spacingVertL = 0.25f * displayHeight;
            spacingVertR = 0.25f * displayHeight;

            step = displayHeight / 100;

            base.Initialize();
        }