public void OnBehaviourInitialize() { _rtsCameraLogic = Mission.GetMissionBehaviour <RTSCameraLogic>(); _switchFreeCameraLogic = _rtsCameraLogic.SwitchFreeCameraLogic; _flyCameraMissionView = Mission.GetMissionBehaviour <FlyCameraMissionView>(); _selectCharacterView = Mission.GetMissionBehaviour <RTSCameraSelectCharacterView>(); }
public SwitchTeamLogic(RTSCameraLogic logic) { _logic = logic; }
public CommanderLogic(RTSCameraLogic logic) { _logic = logic; }
public FixScoreBoardAfterPlayerDeadLogic(RTSCameraLogic logic) { _logic = logic; }
public DisableDeathLogic(RTSCameraLogic logic) { _logic = logic; }
public ControlTroopLogic(RTSCameraLogic logic) { _rtsCameraLogic = logic; }
public MissionSpeedLogic(RTSCameraLogic logic) { _logic = logic; }