private void OnDestroy() { // RTSBuildingManager.eventUnRegister(enterBuildingMode); RTSBuildingManager.eventUnRegister(exitBuildingMode); // }
// Use this for initialization void Start() { // RTSBuildingManager.eventRegister(enterBuildingMode); RTSBuildingManager.eventRegister(exitBuildingMode); // bool b = RTSGameUnitTeamingManager.ShareInstance == null; }