static void Init() { // Get existing open window or if none, make a new one: RPG_HERO_TURNS window = (RPG_HERO_TURNS)EditorWindow.GetWindow(typeof(RPG_HERO_TURNS)); window.name = "RPG_HERO_TURNS"; }
public void Open_Hero_Turns() { RPG_HERO_TURNS window = (RPG_HERO_TURNS)EditorWindow.GetWindow (typeof (RPG_HERO_TURNS)); window.childEditor(this); window.Repaint(); }