public override void Cast(RPG_Character character, uint power = 0) { if (character.Cond != condition.Dead) { character.Cond = condition.Paralyzed; } }
public override void Cast(RPG_Character character, uint power = 0) { if (character.Cond == condition.Normal || character.Cond == condition.Weakened) { character.Cond = condition.Poisoned; } character.CurrentHP -= Energy;//????? что делается с энергией }