Example #1
0
 public void RemoveLinker(RPGStatLinker linker)
 {
     if (_linkers.Contains(linker)) {
         linker.OnValueChanged -= OnLinkerValueChange;
         _linkers.Remove(linker);
         UpdateLinkerValue();
     }
 }
Example #2
0
 public void RemoveLinker(RPGStatLinker linker)
 {
     if (_linkers.Contains(linker))
     {
         linker.OnValueChanged -= OnLinkerValueChange;
         _linkers.Remove(linker);
         UpdateLinkerValue();
     }
 }
Example #3
0
 public void AddLinker(RPGStatLinker linker)
 {
     _linkers.Add(linker);
     linker.OnValueChanged += OnLinkerValueChange;
     UpdateLinkerValue();
 }
Example #4
0
 /// <summary>
 /// Removes a linker from the stat and stops listening to the value change event
 /// </summary>
 /// <param name="linker"></param>
 public void RemoveLinker(RPGStatLinker linker)
 {
     _statLinkers.Remove(linker);
     linker.OnValueChange -= OnLinkerValueChange;
 }
Example #5
0
 /// <summary>
 /// Add a linker to the stat and listen to it's valueChange event
 /// </summary>
 public void AddLinker(RPGStatLinker linker)
 {
     _statLinkers.Add(linker);
     linker.OnValueChange += OnLinkerValueChange;
 }
Example #6
0
 public void AddLinker(RPGStatLinker linker)
 {
     _linkers.Add(linker);
     linker.OnValueChanged += OnLinkerValueChange;
     UpdateLinkerValue();
 }
 /// <summary>
 /// Removes a linker from the stat and stops listening to the value change event
 /// </summary>
 /// <param name="linker"></param>
 public void RemoveLinker(RPGStatLinker linker) {
     _statLinkers.Remove(linker);
     linker.OnValueChange -= OnLinkerValueChange;
 }
 /// <summary>
 /// Add a linker to the stat and listen to it's valueChange event
 /// </summary>
 public void AddLinker(RPGStatLinker linker) {
     _statLinkers.Add(linker);
     linker.OnValueChange += OnLinkerValueChange;
 }