Example #1
0
 //setter
 public void SetCurrentState(ROBOT_STATES state)
 {
     states_enum = state;
     parent_object.GetComponent <Rigidbody2D>().velocity = Vector2.zero;
     if (current_state != null)
     {
         current_state.gameObject.SetActive(false);
     }
     current_state = states[(int)states_enum];
     current_state.gameObject.SetActive(true);
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        //SetCurrentState(roam_state);
        parent_object = transform.parent.gameObject;
        states_enum   = ROBOT_STATES.ROAM;
        SetCurrentState(states[(int)states_enum]);
        disignated_position = new Vector3(Random.Range(-4, 5), Random.Range(-4, 5), 1);

        //get the sprite size
        robot_sprite_renderer      = parent_object.GetComponent <SpriteRenderer>();
        robot_sprite               = robot_sprite_renderer.sprite;
        robot_sprite_size          = robot_sprite.rect.size;
        robot_local_sprite_size    = robot_sprite_size / robot_sprite.pixelsPerUnit;
        robot_sprite_across_length = Mathf.Sqrt(robot_local_sprite_size.x * robot_local_sprite_size.x + robot_local_sprite_size.y * robot_local_sprite_size.y);

        //parent_object.GetComponent<SpriteRenderer>().ma
        //waypoints = FindObjectsOfType<TempScripts>();
        //mainWaypoint = Vector3.zero;

        //max_bounds = GameObject.FindGameObjectWithTag("Robot_MaxArea").GetComponent<BoxCollider2D>();
        max_bounds = UsefulFunctions.GetNearbyRobotMaxAreaWithBoxCollider(parent_object.transform.position, robot_local_sprite_size).GetComponent <BoxCollider2D>();
        //get the home base that is in the game scene
        home_base = GameObject.FindGameObjectWithTag("Base");
    }