///<summary>
 /// Called after the plug-in is loaded and the constructor has been run.
 /// This is a good place to perform any significant initialization,
 /// license checking, and so on.  This function must return 1 for
 /// the plug-in to continue to load.
 ///</summary>
 ///<returns>
 ///  1 = initialization succeeded, let the plug-in load
 ///  0 = unable to initialize, don't load plug-in and display an error dialog
 /// -1 = unable to initialize, don't load plug-in and do not display an error
 ///      dialog. Note: OnUnloadPlugIn will not be called
 ///</returns>
 public override int OnLoadPlugIn()
 {
     m_control = new CsDockingDialogUserControl();
       m_dockbar = new RMA.UI.MRhinoUiDockBar(CsDockingDialogDockBar.ID(), PlugInName(), m_control);
       RMA.UI.MRhinoDockBarManager.CreateRhinoDockBar(this, m_dockbar, false);
       return 1;
 }
Example #2
0
        ///<summary>
        /// Called after the plug-in is loaded and the constructor has been run.
        /// This is a good place to perform any significant initialization,
        /// license checking, and so on.  This function must return 1 for
        /// the plug-in to continue to load.
        ///</summary>
        ///<returns>
        ///  1 = initialization succeeded, let the plug-in load
        ///  0 = unable to initialize, don't load plug-in and display an error dialog
        /// -1 = unable to initialize, don't load plug-in and do not display an error
        ///      dialog. Note: OnUnloadPlugIn will not be called
        ///</returns>
        public override int OnLoadPlugIn()
        {
            _control = new SampleCsDockingDialogUserControl();
            _dockbar = new RMA.UI.MRhinoUiDockBar(SampleCsDockingDialogDockBar.ID(), PlugInName(), _control);
            RMA.UI.MRhinoDockBarManager.CreateRhinoDockBar(this, _dockbar, false);

            return(1);
        }