public MonsterConfig(int Id,string Name,string Ename,string EnameShort,int Star,int Type,int Attr,int Cost,int AtkP,int VitP,int Modify,int Def,int Mag,int Spd,int Hit,int Dhit,int Crt,int Luk,int Sum,int Range,int Mov,string Arrow,RLVector3List Skills,double[] BuffImmune,double[] AttrDef,int Res,int Icon,string Cover,int IsSpecial,int IsNew,double VsMark,string Remark) { this.Id= Id; this.Name= Name; this.Ename= Ename; this.EnameShort= EnameShort; this.Star= Star; this.Type= Type; this.Attr= Attr; this.Cost= Cost; this.AtkP= AtkP; this.VitP= VitP; this.Modify= Modify; this.Def= Def; this.Mag= Mag; this.Spd= Spd; this.Hit= Hit; this.Dhit= Dhit; this.Crt= Crt; this.Luk= Luk; this.Sum= Sum; this.Range= Range; this.Mov= Mov; this.Arrow= Arrow; this.Skills= Skills; this.BuffImmune= BuffImmune; this.AttrDef= AttrDef; this.Res= Res; this.Icon= Icon; this.Cover= Cover; this.IsSpecial= IsSpecial; this.IsNew= IsNew; this.VsMark= VsMark; this.Remark= Remark; }
public static RLVector3List Parse(string str) { RLVector3List data = new RLVector3List(); string[] datas = str.Split('|'); if (str != "" && datas.Length > 0) { data.list = new RLVector3[datas.Length]; for (int i = 0; i < datas.Length; i++) { data.list[i] = RLVector3.Parse(datas[i]); } } else { data.list = new RLVector3[] {}; } return(data); }